Divination

Divination

The Conclave: Spells from Divination gain +3″ range up to a maximum of +9″ for each additional friendly Wizard within 12″ of the Caster.
This bonus can never increase the combined modifier beyond +9″, however other sources may.

(1) Know Thy Enemy


Casting Type Duration
<7+> {12+}+ Augment
Range <18"> {6"Aura}
One Turn

The target gains +2 Offensive Skill, +2 Defensive Skill, and +2 Agility.

(2) Fate's Judgement


Casting Type Duration
<5+> {9+}+ Hex Missile Damage
Range 18"
Instant

The target suffers <1D3> {1D6} hits that wound automatically with Armour Penetration 0 and Magical Attacks, with no Special Saves allowed (note that Armour Saves are allowed).

(3) Scrying


Casting Type Duration
<7+> {12+}+ Augment
Range <18"> {6"Aura}
One Turn

The target gains Distracting and Hard Target.

(4) The Stars Align


Casting Type Duration
<8+> {12+}+ Augment
Range <18"> {6"Aura}
One Turn

The target gains Divine Attacks. In addition, it must reroll failed to-hit rolls with Close Combat <and Shooting> Attacks.

(5) Unerring Strike


Casting Type Duration
<7+> {10+}+ Hex Missile Damage
Range 18"
Instant

The target suffers <2D6>{3D6}​ hits that wound on 4+ with Armour Penetration 1, Divine Attacks and Magical Attacks.

(6) Mirror of the Veil


Casting Type Duration
(7+){10+}+ Hex
Range (18"){6" Aura}
Permanent

The target gains Magic Resistance (3) that is also applied to friendly spells.

(A) Guiding Light


Casting Type Duration
+ Augment
Range 12"
One Turn

Discipline Tests of units with all models affected by the spell are subject to Minimised Roll.
A unit cannot be affected by this spell more than once per Magic Phase.