- Army book
- Quick Reference Sheet
- Correspondence of translations with another language
- Army magic cards
Dynastie Nieumarłych (v2021 beta 2)
Weapon Enchantments
Godslayer
max 1 per Army (Enchantment: Great Weapon)The wielder gains +1 Attack Value while using this weapon. Attacks made with this weapon become Divine Attacks and Magical Attacks, and gain Multiple Wounds (2, against Aegis) (note that the latter also applies against models with Aegis
Saves with Conditional Application).
Scourge of Kings
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)While using this weapon, the wielder's Attack Value is set to 6. Attacks made with this weapon become Magical Attacks and must reroll failed to-wound rolls when Fighting a Duel.
Armour Enchantments
Sun's Embrace
max 1 per Army (Enchantment: Shield)The bearer gains Distracting while using this Shield.
Jackal's Blessing
max 1 per Army (Enchantment: Suit of Armour)The wearer gains +2 Health Points and Fortitude(5+).
Artefacts
Ankh of Naptesh
max 1 per ArmyThe bearer gains Hierophant. R&F models in the bearer's unit gain Fortitude(6+).
Sekhem Sceptre
max 1 per ArmyThe bearer gains Autonomous and Stubborn.
Crown of the Pharaohs
max 1 per ArmyPharaohs and Nomarchs only.
The bearer increases the range of its Commanding Presence by 6″. At the start of each of your Player Turns, the bearer may lose Undying Will until the start of your next Player Turn and choose a friendly unit within 12″. This unit gains Undying Will until the start of your next Player Turn.
Steeds of Nephet-Ra
max 1 per ArmyModels with at least one Skeletal Horse model part in the bearer’s unit gain Ghost Step and +4 March Rate.
Sandstorm Cloak
max 1 per ArmyModels on foot only.
The bearer gains Fly (5″, 15″), Light Troops,and Swiftstride, and can perform a Sweeping Attack that causes 2D6 hits with Strength 2 and Armour Penetration 1.
Book of the Dead
max 1 per Army (Dominant)The bearer can cast Death is Only the Beginning as a Bound Spell with Power Level (4/8) and the following modification:
The spell’s range is changed to 12″ Aura.
Sacred Hourglass
max 1 per Army (Dominant)The bearer may reroll failed Casting Attempts that were rolled using 2 Magic Dice (by rerolling both Magic Dice).
Blessed Wrappings
max 1 per ArmyThe bearer gains +1 Health Point and loses Flammable if it had it (note that this does not prevent the model from gaining Flammable from other sources).
Scroll of Desiccation
max 1 per ArmyAfter determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), choose a Field, Forest, or Water Terrain Feature. This Terrain Feature ceases to be the Terrain Feature it used to be and loses all its rules. It is treated as Dangerous Terrain (1) for all enemy units.
Death Mask of Teput
max 1 per ArmyEnemy units in base contact with the bearer suffer -2 Offensive Skill.
Banner enchantement
Banner of the Entombed
max 2 per ArmyIf taken by a Character, the bearer gains Underground Ambush.
If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation.
A unit with Underground Ambush additionally counts towards Entombed.
Rending Banner
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat. Close Combat Attacks from R&F models in the bearer’s unit gain +1 Armour Penetration until the bearer’s unit is no longer Engaged in Combat. A model can only be affected by a single Rending Banner at the same time.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.
Stalker's Standard
max 3 per ArmyThe bearer’s unit gains Strider.
Aether Icon
max 3 per ArmyThe bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Flaming Standard
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.
Banner of the Relentless Company
max 3 per ArmyOne use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.
Legion Standard
max 3 per ArmyA unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.
Racial Trait Spell
Undying Dynasties do not have a Hereditary Spell. Instead, all Death Cult Hierarchs know the Hereditary Attribute Spell Death is Only the Beginning (in addition to Path Attributes). Whenever the Wizard successfully casts a non-Attribute non-Bound Spell of Type Augment, the Hereditary Attribute is automatically cast.
Casting | Range | Type | Duration | Effect | |
---|---|---|---|---|---|
Death is Only the Beginning | When resolving the spell, choose one of the following effects: • The R&F part of the target Raises a number of Health Points equal to its Resurrected value. • Up to one Character within the target Recovers a number of Health Points equal to its Resurrected value. Characters and models with Towering Presence cannot Recover more than 2 Health Points from this spell in a single Magic Phase. |
||||
Mf | - | Translation missing: pl.magic_spell.type_target.Augment | Instant | ||
When resolving the spell, choose one of the following effects: • The R&F part of the target Raises a number of Health Points equal to its Resurrected value. • Up to one Character within the target Recovers a number of Health Points equal to its Resurrected value. Characters and models with Towering Presence cannot Recover more than 2 Health Points from this spell in a single Magic Phase. |
Army Organisation
Characters
(40% Max)
Core
(25% Least)
Special
(No Limit)
Ancient Ordnance
(35% Max)
Entombed
(30% Max)
Mason's Menagerie
(35% Max)
Pharaoh
Global | Adv | Mar | Dis | Rea | Model Rules | |
---|---|---|---|---|---|---|
4" | 8" | 9 | 1 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 6 | 5 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Pharaoh | 4 | 6 | 5 | 2 | 3 |
Nomarch
Global | Adv | Mar | Dis | Rea | Model Rules | |
---|---|---|---|---|---|---|
4" | 8" | 9 | 1 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 5 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Nomarch | 2 | 4 | 4 | 1 | 3 |
Death Cult Hierarch
Global | Adv | Mar | Dis | Rea | Model Rules | |
---|---|---|---|---|---|---|
4" | 8" | 7 | 1 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 3 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Death Cult Hierarch | 1 | 3 | 3 | 0 | 2 |
Tomb Harbinger
Global | Adv | Mar | Dis | Rea | Model Rules | |
---|---|---|---|---|---|---|
4" | 8" | 7 | 1 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 5 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Tomb Harbinger | 3 | 4 | 4 | 1 | 3 |
Casket of Phatep
Global | Adv | Mar | Dis | Rea | Model Rules | |
---|---|---|---|---|---|---|
4" | 4" | 8 | 2 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 1 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Necropolis Guards | 3 | 3 | 4 | 1 | 3 |
Tomb Architect
Global | Adv | Mar | Dis | Rea | Model Rules | |
---|---|---|---|---|---|---|
4" | 8" | 7 | 1 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Tomb Architect | 2 | 4 | 4 | 1 | 3 |
Mount Skeleton Chariot
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 10" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
C | C | C | C+1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Horse (2) | 1 | 2 | 3 | 0 | 2 | |
Chassis | 4 | 1 |
Mount Amuut
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
C | C | C | C+1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Amuut | 3 | 3 | 5 | 2 | 3 |
Mount Ark of Ages
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | C | 5 | C+2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Guards (2) | 1 | 3 | 4 | 1 | 3 | |
Bound Spirits | 2 | 2 | 2 | 0 | 2 | |
Chassis | - | - | 5 | 2 | - |
Skeletons
Global | Adv | Mar | Dis | Rea | Model Rules | |
---|---|---|---|---|---|---|
4" | 8" | 4 | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 2 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Skeleton | 1 | 2 | 3 | 0 | 2 |
|
Skeleton Archers
Global | Adv | Mar | Dis | Rea | Model Rules | |
---|---|---|---|---|---|---|
4" | 8" | 4 | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 2 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Skeleton Archer | 1 | 2 | 3 | 0 | 2 |
Skeleton Cavalry
Global | Adv | Mar | Dis | Rea | Model Rules | |
---|---|---|---|---|---|---|
8" | 16" | 6 | 4 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 3 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Rider | 1 | 3 | 3 | 0 | 2 |
|
Skeletal Horse | 1 | 2 | 3 | 0 | 2 |
Skeleton Scouts
Global | Adv | Mar | Dis | Rea | Model Rules | |
---|---|---|---|---|---|---|
8" | 16" | 6 | 4 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 3 | 1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Rider | 1 | 3 | 3 | 0 | 2 | |
Skeletal Horse | 1 | 2 | 3 | 0 | 2 |
Skeleton Chariots
Global | Adv | Mar | Dis | Rea | Model Rules | |
---|---|---|---|---|---|---|
8" | 10" | 7 | 3 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 4 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Charioteer(2) | 2 | 3 | 3 | 0 | 2 | |
Skeletal Horse (2) | 1 | 2 | 3 | 0 | 2 | |
Chassis | 4 | 1 |
Legion Skeleton Chariots
Global | Adv | Mar | Dis | Rea | Model Rules | |
---|---|---|---|---|---|---|
8" | 10" | 7 | 3 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 4 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Charioteer(2) | 2 | 3 | 3 | 0 | 2 | |
Skeletal Horse (2) | 1 | 2 | 3 | 0 | 2 | |
Chassis | 4 | 1 |
Necropolis Guard
Global | Adv | Mar | Dis | Rea | Model Rules | |
---|---|---|---|---|---|---|
4" | 8" | 8 | 3 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Necropolis Guard | 1 | 3 | 4 | 1 | 3 |
Shabtis
Global | Adv | Mar | Dis | Rea | Model Rules | |
---|---|---|---|---|---|---|
6" | 12" | 8 | 2 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 4 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Shabtis | 3 | 4 | 5 | 2 | 3 |
|
Great Vultures
Global | Adv | Mar | Dis | Rea | Model Rules | |
---|---|---|---|---|---|---|
2" | 4" | 4 | 3 | |||
fly | 9" | 18" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
2 | 3 | 4 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Great Vultures | 3 | 3 | 4 | 1 | 3 |
|
Scarab Swarms
Global | Adv | Mar | Dis | Rea | Model Rules | |
---|---|---|---|---|---|---|
5" | 10" | 7 | 1 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 3 | 2 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Scarab Swarms | 5 | 3 | 2 | 1 | 3 |
Shabti Archers
Global | Adv | Mar | Dis | Rea | Model Rules | |
---|---|---|---|---|---|---|
6" | 12" | 8 | 2 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 4 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Shabti Archers | 3 | 4 | 5 | 1 | 3 |
Sand Stalkers
Global | Adv | Mar | Dis | Rea | Model Rules | |
---|---|---|---|---|---|---|
7" | 14" | 8 | 2 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 4 | 2 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Sand Stalkers | 2 | 3 | 4 | 1 | 3 |
Charnel Catapult
Global | Adv | Mar | Dis | Rea | Model Rules | |
---|---|---|---|---|---|---|
4" | 4" | 4 | 2 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 1 | 4 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Crew | 3 | 2 | 3 | 0 | 2 |
Sand Scorpion
Global | Adv | Mar | Dis | Rea | Model Rules | |
---|---|---|---|---|---|---|
7" | 14" | 8 | 2 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 4 | 5 | 2 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Sand Scorpion | 4 | 4 | 5 | 2 | 3 |
Tomb Reapers
Global | Adv | Mar | Dis | Rea | Model Rules | |
---|---|---|---|---|---|---|
6" | 12" | 10 | 2 | |||
fly | 6" | 12" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 5 | 5 | 2 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Tomb Reaper | 4 | 5 | 5 | 2 | 4 |