Evocation is the Path of Souls. It focuses on the spiritual essence of living creatures – calling forth, strengthening and weakening souls in the Mortal Realm, or even summoning them from beyond the Veil. It bypasses the physical might of a being, interacting directly with the psyche to devastating effect, sometimes leaving nothing but a lifeless body. Evokers carry their power as an eerie aura, with disembodied souls drawn to those who can offer them a voice – or a release.
Casting | Type | Duration | ||
---|---|---|---|---|
7+ |
Hex
Replicable
Range 18" |
One Turn |
The target suffers −1 Res.
No model or unit can be affected by more than one instance of this spell simultaneously.
Casting | Type | Duration | ||
---|---|---|---|---|
7+ |
Hex
Damage
Range 24" |
Instant |
The target suffers D3+1 hits with Str 9, AP 10, and Magical Attacks.
When rolling to wound with this attack, substitute the target’s Res with its Cou.
Casting | Type | Duration | ||
---|---|---|---|---|
9+ |
Augment
Aura
Range 8" |
One Turn |
The target may immediately perform a 4″ Magical Move.
In addition, it gains Dying Blow and Ghost Step.
Casting | Type | Duration | ||
---|---|---|---|---|
10+ |
Augment
Range 18" |
One Turn |
The target gains Distracting (1) and Horror.
Casting | Type | Duration | ||
---|---|---|---|---|
11+ |
Augment
Range 18" |
One Turn |
Standard Melee Attacks from Rank-andFile models in the target have their Str always set to 4, AP always set to 4, and gain Magical Attacks.
Casting | Type | Duration | ||
---|---|---|---|---|
11+ |
Hex
Missile
Damage
Range 24" |
Instant |
The target takes a Courage Test:
• If passed it suffers D6 hits.
• If failed it suffers 2D6 hits.
Hits are with Str 9, AP 10, and Magical Attacks.
When rolling to wound with this attack, substitute the target’s Res with its Cou.