Occultism is the Path of Forbidden Knowledge. It focuses on arcane methods considered illicit or immoral. Knowledge gained from supernals or clandestine research can unlock terrible abilities, while sacrificial rituals channel power through the Veil, enhancing their effects. Occultists are widely feared, operating best in secret and shadow, and few feel safe around someone for whom life itself is a coin to be spent.
The Sacrifice: Before casting certain spells (marked on the spell itself), you may choose a friendly unit within 12″ of the caster to immediately suffer from The Devouring Dark. No model or unit can be targeted by more than one instance during the same Magic Phase. If The Sacrifice was performed, the Range of the spell is increased by +6″.
Casting | Type | Duration | ||
---|---|---|---|---|
7+ |
Hex
Damage
Replicable
Range 18" |
One Turn |
The target suffers a hit with Area Attack (2×2), Str 5, AP 2, and Magical Attacks.
Casting | Type | Duration | ||
---|---|---|---|---|
8+ |
Augment
Range 12" |
One Turn |
The target gains Aegis (6+) and Aegis (+1, max. 3+).
The Sacrifice may be performed for this spell.
Casting | Type | Duration | ||
---|---|---|---|---|
9+ |
Hex
Range 18" |
One Turn |
The target suffers −1 Str and −1 AP.
The Sacrifice may be performed for this spell.
Casting | Type | Duration | ||
---|---|---|---|---|
9+ |
Universal
Aura
Range 12" |
Instant |
The target suffers 3 hits, with Str 5, AP 2, and Magical Attacks. If one ore more unsaved wounds are caused with this spell, the Caster of the spell Recovers 1 HP.
The Sacrifice may be performed for this spell.
Casting | Type | Duration | ||
---|---|---|---|---|
11+ |
Hex
Damage
Range 12" |
Instant |
The target suffers 8 hits, with Str 5, AP 2, and Magical Attacks.
The Sacrifice may be performed for this spell.
Casting | Type | Duration | ||
---|---|---|---|---|
11+ |
Augment
Caster
|
One Turn |
The target gains Dying Blow, and a single model part in the target gains Grind Attack (4 hits, Str 5, AP 2, Magical Attacks).
Wherever possible, enemy models must allocate their Melee Attacks towards a Health Pool that is not the target.