Hexerei

Hexerei

(1) Flügel des Raben

7+ [9+]
18"
Augment
Sofortig
The target may perform a 8" [12"] Magical Move and gains Fly and Light Troops until the end of the Player Turn. Nominate a single model part affected by the spell. This model part may perform a Sweeping Attack during the move (possibly in addition to other Sweeping Attacks). This Sweeping Attack causes D6 hits with Strength 4, Armour Penetration 1, and Magical Attacks.

(2) Trügerischer Glanz

4+ [6+]
24"
Hex
Letzter Zug
The target suffers -1 [-2] Offensive Skill, -1 [-2] Defensive Skill and -1 [-2] Agility.

(3) Verbogenes Abbild

5+ [7+]
36"
Hex
Letzter Zug
The target cannot use Shooting Attacks [and suffers a -2 modifier to its casting rolls].

(4) Schicksalsrad

8+ [10+]
24"
Universal
Letzter Zug
Melee Attacks made by {and distributed towards} R&F models in the target unit are set to wound on a 4+, and Close Combat Attacks made by {and allocated against} R&F models in the target unit additionally are set to hit on a 4+, regardless of Offensive Skill, Defensive Skill, Strength, and Resilience. Apply this effect before other to-hit and to-wound modifiers.

(5) Irrlicht

8+ [8+]
18"
Universal
Letzter Zug
Choose which effect to apply when casting the spell:
• The target gains Random Movement (2D6″)
• The target gains Random Movement (3D6″)

(6) Bezauberndes Licht

8+ [12+]
18"
Hex
Letzter Zug
Melee {and Shooting} Attacks against the target must reroll failed to-wound rolls.

(EIN) Böses Auge

24"
Universal
Letzter Zug
If this spell targets a friendly unit, the target gains +1 Advance Rate and +2 March Rate.
If this spell targets an enemy unit, the target suffers -1 Advance Rate and -2 March Rate, to a minimum of 3 and 6 respectively.
A unit cannot be affected by this spell more than twice in the same Magic Phase.