Ogre Khans

Ogre Khans (v2023 Beta 1)

Armour Enchantments

Karkadan's Resilience

max 1 per Army (Enchantment: Suit of Armour)

The wearer gains +1 Resilience but automatically fails all Special Saves.

Yeti Furs

max 1 per Army (Enchantment: Suit of Armour)

The wearer gains +1 Armour. Enemy units in base contact with the wearer suffer -1 Agility.

Mammoth-Hide Cloak

max 1 per Army (Enchantment: Suit of Armour)

The wearer gains +1 Armour. Attacks against the wearer can never have a Strength above 5.

Wrestler's Belt

max 1 per Army (Enchantment: Light Armour)

The wearer gains +2 Armour and +1 Strength.

Artefacts

Rampager's Chain

max 1 per Army

The bearer gains Stomp Attacks (D3+1), and all models in the bearer's unit must reroll failed to-wound rolls with Stomp Attacks.

Aurochs Charm

max 1 per Army

The bearer gains Mountain Hide.

Lygur's Tongue

max 1 per Army

Enemy units in base contact with the bearer suffer −2 Offensive Skill.

Weapon Enchantments

Heart-Ripper

max 1 per Army (Enchantment: Paired Weapons, Iron fist)

Attacks made with this weapon gain Lethal Strike, +1 Armour Penetration, become Magical Attacks, and can never hit on worse than 3+.

Khagadai's Legacy

max 1 per Army (Enchantment: Great Weapon)

Attacks made with this weapon gain Multiple Wounds (D3) and become Magical Attacks.

Viper's Curse

max 1 per Army (Enchantment: Brace of Ogre Pistols, Ogre Crossbow)

Shots 4, Str 4, AP 2 (Range is dependent on which weapon is enchanted). This weapon also gains Magical Attacks and Poison Attacks (in case of Brace of Ogre Pistols, both Attack Attributes also apply to Close Combat Attacks made with it). An enchanted Ogre Crossbow loses Area Attack (1×5). Shooting Attacks made with this weapon always hit on 4+.

Ritual Bloodletter

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons, Iron fist)

Shamans onlyThe wielder gains +1 Offensive Skill and +1 Attack Value while using this weapon. Attacks made with it become Magical Attacks. For each unsaved wound inflicted with this weapon, the owner gains one Veil Token.

Banner enchantement

Skull of Qenghet

max 1 per Army

The bearer's unit gains Fear and automatically passes Panic Tests caused by Terror.

Pennant of the Great Grass Sky

max 1 per Army

The bearer's unit gains Swiftstride.

Banner of the Gyengget

max 1 per Army

In the First Round of Combat, natural to-hit, to-wound, and Armour Save rolls of '1' from the bearer's unit must be rerolled, including Special Attacks.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Stalker's Standard

max 3 per Army

The bearer’s unit gains Strider.

Aether Icon

max 3 per Army

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Flaming Standard

max 3 per Army

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Banner of the Relentless Company

max 3 per Army

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Legion Standard

max 3 per Army

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Stalker's Standard

max 3 per Army

The bearer’s unit gains Strider.

Aether Icon

max 3 per Army

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Flaming Standard

max 3 per Army

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Banner of the Relentless Company

max 3 per Army

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Legion Standard

max 3 per Army

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Racial Trait Spell

Casting Range Type Duration Effect
H Children of Umi All Melee Attacks against the target suffer −1 to wound.
{In addition, all Shamans in the target unit gain +1 Resilience.}
Mf ⟨6+⟩ {8+} 18" Augment Last one Turn
All Melee Attacks against the target suffer −1 to wound.
{In addition, all Shamans in the target unit gain +1 Resilience.}

Army Organisation

Characters

Characters

(40% Max)

Core

Core

(25% Least)

Special

Special

(No Limit)

Powder Keg

Powder Keg

(35% Max)

Chained Beasts

Chained Beasts

(30% Max)

Wildheart Organisation

Characters

Characters

(40% Max)

Core

Core

(20% Least)

Special

Special

(No Limit)

Powder Keg

Powder Keg

(35% Max)

Chained Beasts

Chained Beasts

(30% Max)

Characters
Characters

Great Khan

270pts
single model
0-3 Units/Army (Army Organisation)
0-3 Units/Army (Wildheart Organisation)
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 9
Defensive HP Def Res Arm
5 6 5 0
Offensive Att Off Str Ap Agi
Great Khan 5 6 5 2 4

Options

(1-1 per Army)

free

(0-1 per Army)

30 pts

(0-1 per Army)

30 pts

(0-1 per Army)

30 pts

(0-1 per Army)

45 pts

(0-1 per Army)

35 pts

(0-1 per Army)

50 pts

(0-1 per Army)

100 pts
up to 200 pts
10 pts
5 pts
15 pts
25 pts
5 pts
10 pts
Characters

Khan

190pts
single model
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 8
Defensive HP Def Res Arm
4 5 5 0
Offensive Att Off Str Ap Agi
Khan 4 5 5 2 3

Options

(1-1 per Army)

free

(0-1 per Army)

50 pts

(0-1 per Army)

30 pts

(0-1 per Army)

30 pts

(0-1 per Army)

30 pts

(0-1 per Army)

35 pts

(0-1 per Army)

45 pts

(0-1 per Army)

50 pts
free

(0-1 per Army)

100 pts
up to 100 pts
10 pts
5 pts
10 pts
5 pts
free
20 pts
10 pts
Characters

Shaman

145pts
single model
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 8
Defensive HP Def Res Arm
4 4 4 0
Offensive Att Off Str Ap Agi
Shaman 3 4 4 1 2

Magic Options

95 pts
265 pts
Pyromancy

Pyromancy

Shamanism

Shamanism

Thaumaturgy

Thaumaturgy

Options

(1-1 per Army)

free

(0-1 per Army)

30 pts

(0-1 per Army)

30 pts

(0-1 per Army)

30 pts

(0-1 per Army)

35 pts

(0-1 per Army)

45 pts

(0-1 per Army)

85 pts

(0-1 per Army)

100 pts
up to 100 pts
up to 200 pts
5 pts
5 pts
10 pts
15 pts
Characters

Mammoth Hunter

240pts
single model
0-2 Units/Army (Army Organisation)
0-4 Units/Army (Wildheart Organisation)
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Model Rules
7" 14" 9
Defensive HP Def Res Arm
4 5 5 1
Offensive Att Off Str Ap Agi
Mammoth Hunter 4 5 5 2 4

Options

(0-1 per Army)

30 pts

(0-1 per Army)

30 pts

(0-1 per Army)

30 pts

(1-1 per Army)

free

(0-1 per Army)

30 pts

(foot only, 0-1 per Army)

35 pts

(foot only, 0-1 per Army)

100 pts
45 pts

(0-1 per Army)

50 pts
up to 100 pts
up to 150 pts
10 pts
free
free
10 pts
15 pts
20 pts

(foot only)

20 pts
15 pts
20 pts

Mount Options

35 pts
280 pts
Characters

Mount Tusker

single model
0-2 Units/Army (Army Organisation)
0-2 Units/Army (Wildheart Organisation)
Size:Large
Type:Cavalry
Base:50x100mm
Global Adv Mar Dis Model Rules
8" 14" C
Defensive HP Def Res Arm
C C C C+2
Offensive Att Off Str Ap Agi
Tusker 4 3 5 2 2
Core
Core

Tribesmen

150pts + 43 pts/extra model
3-13 models
0-4 Units/Army (Army Organisation)
0-4 Units/Army (Wildheart Organisation)
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 7
Defensive HP Def Res Arm
3 3 4 0
Offensive Att Off Str Ap Agi
Tribesman 3 3 4 1 2

Options

free
10 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
no limit
Core

Bruisers

180pts + 71 pts/extra model
3-12 models
0-4 Units/Army (Army Organisation)
0-4 Units/Army (Wildheart Organisation)
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 8
Defensive HP Def Res Arm
3 3 4 0
Offensive Att Off Str Ap Agi
Bruiser 3 3 4 1 2

Command Group Options

10 pts
10 pts
10 pts
no limit
Core

Scraplings

115pts + 5 pts/extra model
20-60 models
0-4 Units/Army (Army Organisation)
0-4 Units/Army (Wildheart Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 6
Defensive HP Def Res Arm
1 2 3 0
Offensive Att Off Str Ap Agi
Scrapling 1 2 3 0 3
Scrapling:

Options

free

(0-100 Models per Army)

1 pts/mod.
1 pts/mod.
1 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
Special
Special

Sabretooth Tigers

85pts + 30 pts/extra model
1-20 models
0-3 Units/Army (Army Organisation)
0-3 Units/Army (Wildheart Organisation)
Size:Standard
Type:Beast
Base:25x50mm

Units of 5 or more models count towards Core instead of Special.

Global Adv Mar Dis Model Rules
8" 16" 5
Defensive HP Def Res Arm
2 4 4 0
Offensive Att Off Str Ap Agi
Sabretooth Tiger 3 4 4 1 4
Sabretooth Tiger:
Special

Scrapling Trappers

80pts + 6 pts/extra model
5-10 models
0-3 Units/Army (Army Organisation)
0-3 Units/Army (Wildheart Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 6
Defensive HP Def Res Arm
1 2 3 0
Offensive Att Off Str Ap Agi
Scrapling Trapper 1 2 3 0 3
Scrapling Trapper:

Command Group Options

10 pts
Special

Tusker Cavalry

360pts + 93 pts/extra model
3-5 models
0-3 Units/Army (Army Organisation)
0-3 Units/Army (Wildheart Organisation)
Size:Large
Type:Cavalry
Base:50x100mm
Global Adv Mar Dis Model Rules
8" 14" 8
Defensive HP Def Res Arm
3 3 5 2
Offensive Att Off Str Ap Agi
Rider 3 3 4 1 2
Tusker 4 3 5 2 2

Options

5 pts/mod.
15 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
no limit
Special

Mercenary Veterans

180pts + 65 pts/extra model
3-8 models
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 8
Defensive HP Def Res Arm
3 4 4 0
Offensive Att Off Str Ap Agi
Mercenary Veteran 4 4 5 2 3
Mercenary Veteran:

Options

3 pts/mod.
7 pts/mod.
8 pts/mod.
16 pts/mod.

(0-6 Models per Unit)

25 pts/mod.

(each choice is One of a Kind)

(0-2 item per Unit)

5 pts/mod.

(0-2 item per Unit)

10 pts/mod.

(0-2 item per Unit)

5 pts/mod.

(0-2 item per Unit)

5 pts/mod.

(0-2 item per Unit)

10 pts/mod.

(0-2 item per Unit)

15 pts/mod.

(0-2 item per Unit)

5 pts/mod.

(0-2 item per Unit)

10 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
no limit
Powder Keg
Powder Keg

Thunder Cannon

310pts
single model
0-2 Units/Army (Army Organisation)
0-2 Units/Army (Wildheart Organisation)
Size:Large
Type:Construct
Base:50x100mm
Global Adv Mar Dis Model Rules
6" 6" 7
Defensive HP Def Res Arm
5 3 5 3
Offensive Att Off Str Ap Agi
Bombardier Crew 3 3 4 1 2
Scrapling Crew 1 2 3 0 3
Woolly Rhino 3 3 5 2 2
Chassis 5 2
Bombardier Crew:
Scrapling Crew:
Woolly Rhino:
Powder Keg

Bombardiers

175pts + 69 pts/extra model
3-8 models
0-3 Units/Army (Army Organisation)
0-3 Units/Army (Wildheart Organisation)
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 7
Defensive HP Def Res Arm
3 3 4 0
Offensive Att Off Str Ap Agi
Bombardier 3 3 4 1 2

Command Group Options

10 pts
10 pts
10 pts
no limit
Chained Beasts
Chained Beasts

Rock Aurochs

480pts
single model
0-2 Units/Army (Army Organisation)
0-2 Units/Army (Wildheart Organisation)
Size:Gigantic
Type:Beast
Base:20x20mm
Global Adv Mar Dis Model Rules
7" 14" 8
Defensive HP Def Res Arm
6 2 6 3
Offensive Att Off Str Ap Agi
Rider 3 4 4 1 3
Rock Aurochs 5 3 6 3 2

Options

free
free
10 pts
Chained Beasts

Frost Mammoth

380pts
single model
0-3 Units/Army (Army Organisation)
0-3 Units/Army (Wildheart Organisation)
Size:Gigantic
Type:Beast
Base:20x20mm
Global Adv Mar Dis Model Rules
6" 12" 8
Defensive HP Def Res Arm
6 3 6 3
Offensive Att Off Str Ap Agi
Rider 3 4 4 1 3
Frost Mammoth 4 3 6 3 2
Rider:

Options

free
5 pts
Chained Beasts

Slave Giant

270pts
single model
0-3 Units/Army (Army Organisation)
0-3 Units/Army (Wildheart Organisation)
Size:Gigantic
Type:Infantry
Base:50x75mm
Global Adv Mar Dis Model Rules
7" 14" 8
Defensive HP Def Res Arm
7 3 5 1
Offensive Att Off Str Ap Agi
Slave Giant 5 3 5 2 3
Slave Giant:

Options

25 pts
free
25 pts
35 pts
40 pts