Druidism

Druidism

Nature's Call: All Wizards that know at least one Druidism spell (excluding Bound Spells) know the Learned Spell The Oaken Throne in addition to their other spells.

(0) Hidden Paths

12"
Augment
Last one Turn
The target gains Strider.

(1) Fountain of Youth

(5+){7+}
12"
Augment, Focused
Instant
The target or its unit Raises (1) {D3} Health Points. Models with Towering Presence and Characters cannot Raise more than 1 Health Point per phase from this spell.

(2) Entwining Roots

(5+){8+}
18"
Hex
Last one Turn
The target suffers (-1){-2} Offensive Skill, (-1){-2} Defensive Skill, and (-1){-2} to hit with Shooting Attacks.

(3) Healing Waters

8+
18"
Augment
Last one Turn
The target gains Fortitude (6+) and Fortitude (+1, max 3+).

(4) Master of Earth

7+
6"
Hex, Damage
Instant
The target suffers 2D6 hits with Strength 4, Armour Penetration 1, and Magical Attacks.

(5) Stone Skin

10+
18"
Augment
Last one Turn
Melee Attacks against the target can never wound on better than 5+.

(6) Summer Growth

12"
11+
Ground
Instant
Friendly units within 6″ of the target point Raise D3 Health Points. Models with Towering Presence and Characters Raise 1 Health Point instead.