Appel de la Nature : tous les Magiciens qui connaissent au moins un sort de Druidisme (sauf Sorts liés) connaissent automatiquement le Sort appris "Le Trône de chêne" en plus de leurs autres sorts.
(0) Hidden Paths
12"
Amélioration
Dernier tour
The target gains Strider.
(1) Fountain of Youth
(5+){7+}
12"
Amélioration, Focalisé
Immédiat
The target or its unit Raises (1){D3} Health Points. Models with Towering Presence and Characters cannot Raise more than 1 Health Point per phase from this spell.
(2) Entwining Roots
(5+){8+}
18"
Malédiction
Dernier tour
The target suffers (-1){-2} Offensive Skill, (-1){-2} Defensive Skill, and (-1){-2} to hit with Shooting Attacks.
(3) Healing Waters
8+
18"
Amélioration
Dernier tour
The target gains Fortitude (6+) and Fortitude (+1, max 3+).
(4) Master of Earth
7+
6"
Malédiction, Dégâts
Immédiat
The target suffers 2D6 hits with Strength 4, Armour Penetration 1, and Magical Attacks.
(5) Stone Skin
9+
18"
Amélioration
Dernier tour
Melee Attacks against the target can never wound on better than 5+.
(6) Summer Growth
12"
11+
Marqueur
Immédiat
Friendly units within 6″ of the target point Raise D3 Health Points. Models with Towering Presence and Characters Raise 1 Health Point instead.