Anillo del Trono de Perla
Los En- cantamientos de Armas en la unidad del portador y en unidades que estén en contacto con peana con el portador se ignoran.
Los En- cantamientos de Armas en la unidad del portador y en unidades que estén en contacto con peana con el portador se ignoran.
May be activated at the end of Siphon the Veil during the enemy Magic Phase. When activated, pick an enemy model and select one of its spells, including Bound Spells.
The selected model cannot cast the chosen instance of the spell during this Magic Phase. Only a single Binding Scroll may be activated during the same phase.
+3 Agi.
Breath Attack (Str 4, AP 1, Flaming Attacks, Stand and Shoot).
Fortitude (5+).
May be activated when the bearer fails a Casting Roll or when you fail a Dispelling Roll, by removing 1 Magic Dice from your pool. Reroll all Magic Dice used for the Casting or Dispelling Roll.
El portador obtiene Égida (3+). Además, su Armadura se establece en 1, y nunca podrá mejorarse. Si el portador sufre una Disfunción de Infierno Mágico o Fuego Brujo, divide el número de impactos sufridos a la mitad, redondeando fracciones hacia arriba.
El portador obtiene +2 Armadura contra Ataques Mágicos.
El portador obtiene +2 Armadura y +2 Habilidad Defensiva.
Aegis (4+), and the wearer’s model’s Arm is set to always 3.
Note that this means it cannot be improved beyond 3. It is still affected by AP.
+1 Arm, Aegis (3+, against Flaming Attacks), and the wearer automatically fails all Fortitude Saves.
Attached and Resistance (Melee Attacks).
+2 Arm against non-Magical Attacks.
Los ataques realizados con esta arma obtienen +1 Fuerza y +2 Penetración de Armadura. Cada tirada para impactar exitosa con esta arma causa dos impactos en lugar de uno.
Los ataques realizados con esta arma obtienen Carga Devastadora (+1 Ata) y Golpe Letal, y son Ataques Divinos. Un solo uso. Puede activarse al inicio de cualquier Ronda de Combate. El portador cuenta como si estuviera Cargando a efectos de Carga Devastadora.
Este arma obtiene Disparos 3, Fuerza del portador +1 y Penetración de Armadura del portador +1.
+1 Att, +1 Str. When Choosing Equipment and Abilities, choose to gain either Flaming Attacks or Lightning Attacks. The effects last until the end of the Round of Combat.
Attached. While there is an enemy Character in contact with the wielder’s unit: +1 Att, +2 Str, and +2 AP
+1 Str and +1 AP.
Successful Armour Saves and Special Saves against attacks made with this weapon have to be rerolled.
Crush Attack. This Crush Attack always hits on 4+.
+3 Def and +3 Off.
Failed to-wound rolls from attacks made with this weapon must be rerolled.
Una vez por Fase de Magia, el portador puede repetir la tirada de un único Dado de Magia al hacer una tirada de lanzamiento, siempre y cuando la tirada no supusiera una Disfunción. Si se repite la tirada de un Dado de Magia en que se hubiera obtenido un resultado natural de '1', en caso de que el Intento de Lanzamiento falle tras la repetición de tirada, se puede aplicar Efervescencia en este Dado de Magia, independientemente del resultado obtenido en la repetición.
Las tiradas de Dispersión realizadas por el ejército del portador obtienen un modificador de +1.
El portador obtiene Égida (+2, máx. 4+).
During Spell Selection, randomise a Magic Path (from all Paths in this book). The bearer is a Wizard Apprentice using the randomised Path. It cannot select the Hereditary Spell. The bearer cannot take any Special Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).
Aegis (5+).
The bearer knows the Hereditary Spell of its Army Book in addition to its other spells, cannot select it during Spell Selection, and cannot replace or otherwise lose it.
Channel (1). This item can only be used if the model’s army total combined Channel is 3 or less (excluding Channel from this Magic Item).
Stand Behind
Magic Resistance (2).
The bearer can cast Living Steel (Alchemy) as a Bound Spell (4+), with the following change: it only affects Melee Attacks.
The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it).
Select spells for both Paths on the Army List as normal.
During Spell Selection, choose which one of the two Paths to use. The bearer cannot select Master Spells.
La primera vez que la miniatura del portador sufra una herida sin salvar debido a un ataque con Heridas Múltiples (X) mientras use este Escudo, divide el número de impactos sufridos a la mitad, redondeando fracciones hacia arriba.
+3 Arm. The Armour Value can never be improved beyond 5.
The bearer must reroll its failed Armour Saves. The bearer automatically fails any Special Save, regardless if using the Shield or not.
+1 Arm.
The range of the model’s Commanding Presence is increased to 18″.
When determining the Secondary Objective, randomize two objectives instead of one, and choose which of the two objectives to play.
Whenever you draw a Flux Card, apply the effects from the list below based on the number of the Flux Card. Effects have Duration: One Turn.
Card Number Effects applied to all models on the Battlefield
1, 5, 9, 13 Sulfurous Gas: All Terrain Features gain Dangerous Terrain.
2, 6, 10, 14 Ash Cloud: −1 to hit with Shooting Attacks.
3, 7, 11, 15 Obsidian Deposits: −1 to Casting Rolls.
4, 8, 12, 16 Ominous Rumbling: −1 Cou.
One use only. You may activate this ability when Choosing Equipment and Abilities. Set the model part’s Att to 4, Str to 5, and AP to 3. The model part gains Fortitude (4+). The model cannot use any weapons while this ability is active. Duration: One Turn.
An army with an Innovative Leader may use different Base Sizes than those
listed in the Unit Entries. Any Unit Entry using this option must have the new
base size noted on the Army List, and all models in the unit must have the same
Base Size. The new bases must:
• Be between 100% – 125% of the original width.
• Be between 100% – 150% of the original depth.
• Both width and depth must be divisible by 5 mm.