Araby (Revision-24)

Enchantement de Bannière

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lancement Portée Type Durée Effet
Sunstrike The spell shoots in a straight line from the caster's base. Each model under the line takes a S 5 hit with Flaming Attacks.
Mf 9+/12+ 18"/36" Immédiat
The spell shoots in a straight line from the caster's base. Each model under the line takes a S 5 hit with Flaming Attacks.

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lancement Portée Type Durée Effet
Sand Storm Remains in Play. Affects all units (friend and foe) within range. No units within the sand storm can use missile weapons, and war machines cannot fire. No units may be targeted by any missile attack. Flying units are restricted to their ground movement. Enemy units affected cannot march in their next movement phase.
Mf 12+/18+ 12"/18" Immédiat
Remains in Play. Affects all units (friend and foe) within range. No units within the sand storm can use missile weapons, and war machines cannot fire. No units may be targeted by any missile attack. Flying units are restricted to their ground movement. Enemy units affected cannot march in their next movement phase.

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lancement Portée Type Durée Effet
Sand Storm (Bound Spell) Remains in Play. Affects all units (friend and foe) within range. No units within the sand storm can use missile weapons, and war machines cannot fire. No units may be targeted by any missile attack. Flying units are restricted to their ground movement. Enemy units affected cannot march in their next movement phase.
Mf 5+ 12" Immédiat
Remains in Play. Affects all units (friend and foe) within range. No units within the sand storm can use missile weapons, and war machines cannot fire. No units may be targeted by any missile attack. Flying units are restricted to their ground movement. Enemy units affected cannot march in their next movement phase.

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lancement Portée Type Durée Effet
Sand Blast Causes D6/2D6 S 2 hits. The target reduces all their movement by half (rounding up) in their next movement phase.
Mf 8+/13+ 18"/36" Immédiat
Causes D6/2D6 S 2 hits. The target reduces all their movement by half (rounding up) in their next movement phase.

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lancement Portée Type Durée Effet
Shifting Sands Whenever a spell from the Lore of the Desert is cast on an enemy unit, that unit must re-roll 6’s for their charge distance, when fleeing and when pursuing until the start of the next Arabyan magic phase.
Mf - Immédiat
Whenever a spell from the Lore of the Desert is cast on an enemy unit, that unit must re-roll 6’s for their charge distance, when fleeing and when pursuing until the start of the next Arabyan magic phase.

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lancement Portée Type Durée Effet
Quicksand All models in the unit must take an I test. Those that fail must then take an armour save. If passed, they are dragged down into the sand and are removed as casualties, with no save allowed. Models without armour count as passing on a 6. This spell has no effect on models with the Fly, Ethereal or Strider.
Mf 11+/14+ 18"/36" Immédiat
All models in the unit must take an I test. Those that fail must then take an armour save. If passed, they are dragged down into the sand and are removed as casualties, with no save allowed. Models without armour count as passing on a 6. This spell has no effect on models with the Fly, Ethereal or Strider.

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lancement Portée Type Durée Effet
Mirage Remains in Play. Place a marker within 24" and Line of Sight of the target. While the spell is in effect, the target must turn and move directly towards the marker as fast as possible in the Movement phase, or target it with any missile weapons. If the marker is within charge range, the unit must declare a charge against it just as if it was an enemy unit. The spell is immediately dispelled if the target reaches the marker, has lost Line of Sight to it at the start of their Movement phase, hits it with any missile weapons or is engaged in close combat.
Mf 10+/12+ 24"/48" Immédiat
Remains in Play. Place a marker within 24" and Line of Sight of the target. While the spell is in effect, the target must turn and move directly towards the marker as fast as possible in the Movement phase, or target it with any missile weapons. If the marker is within charge range, the unit must declare a charge against it just as if it was an enemy unit. The spell is immediately dispelled if the target reaches the marker, has lost Line of Sight to it at the start of their Movement phase, hits it with any missile weapons or is engaged in close combat.

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lancement Portée Type Durée Effet
Dancing Scimitar Causes D6/2D6 S 4 hits. Roll a D6 after resolving the damage; on a 3+, the Dancing Scimitar moves to another unengaged enemy unit within 8". Keep rolling until you make an unsuccessful attempt or run out of enemy units. Note that any unit cannot get hit more than once by the same Dancing Scimitar each turn.
Mf 8+/10+ 24"/48" Immédiat
Causes D6/2D6 S 4 hits. Roll a D6 after resolving the damage; on a 3+, the Dancing Scimitar moves to another unengaged enemy unit within 8". Keep rolling until you make an unsuccessful attempt or run out of enemy units. Note that any unit cannot get hit more than once by the same Dancing Scimitar each turn.

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lancement Portée Type Durée Effet
Curse of the Genie The target must re-roll all successful To Wound rolls until the start of the caster’s next magic phase.
Mf 6+/8+ 24"/48" Immédiat
The target must re-roll all successful To Wound rolls until the start of the caster’s next magic phase.

Army Organisation

Lords

Lords

Heroes

Heroes

Core

Core

Special

Special

Rare

Rare

Lords
Lords Heroes

Sorcerer Lord

165pts
Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20mm
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi
Sorcerer Lord
Sorcerer Lord:

Options magiques

35 pts
gratuit

Options

21 pts
95 pts
95 pts
95 pts
95 pts

(0-1 par unité)

gratuit
15 pts

Choix de la monture

(0-1 par unité)

18 pts
Lords Heroes

Emir

90pts
Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20mm
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi
Emir
Emir:

Options

gratuit
8 pts
4 pts
4 pts
5 pts
5 pts
21 pts

(0-1 par unité, 0-1 par unité)

18 pts
15 pts

(0-1 par unité, 0-1 par unité)

155 pts

(0-1 par unité, 0-1 par unité)

45 pts
gratuit
3 pts
Lords

Monture Dao

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20mm
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi
Lords

Monture Efreet

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20mm
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi
Lords

Monture Marid

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20mm
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi
Lords

Monture Djinn

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20mm
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi
Lords

Monture Camel

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20mm
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi
Lords

Abdul Alhazred

165pts
Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20mm
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi
Abdul Alhazred
Abdul Alhazred:

Options

95 pts
95 pts
95 pts
95 pts
Lords Heroes

Special Characters

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20mm
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi
Khalil Al-Zahir
Thronebearer
Salah ad-Din
Sultan Jaffar
The Golden Magus
Khalil Al-Zahir:
Thronebearer:
Salah ad-Din:
Sultan Jaffar:
The Golden Magus:

Options

295 pts
265 pts
325 pts
370 pts
Lords

Monture War Elephant

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20mm
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi
Lords

Monture Crew

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20mm
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi
Lords

Monture Crew

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20mm
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi
Lords

Monture Radiant Pegasus

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20mm
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi
Lords

Monture Janissary

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20mm
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi
Lords

Monture Beylik

Figurine seule
Taille:Standard
Type:Infanterie
Socle:20x20mm
Global MS MF Dis Règle de Figurine
" "
Défensif PV Déf Rés Arm
Offensif Att Off Fo PA Agi
Heroes
Heroes

Monture General

Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe

Règles spéciales

Heroes

Sorcerer

65 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Sorcerer 4 3 3 3 3 2 3 1 7

Options magiques

35 pts
gratuit

Options

14 pts
95 pts
95 pts
95 pts
95 pts

(0-1 par unité)

gratuit
15 pts

Choix de la monture

(0-1 par unité)

12 pts
Heroes

Sheikh

50 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Sheikh 4 5 5 4 4 2 5 3 8

Options

gratuit
6 pts
3 pts
3 pts
5 pts
5 pts
14 pts

(0-1 par unité)

18 pts
15 pts

(0-1 par unité)

30 pts
gratuit
2 pts
25 pts

(0-1 par unité)

gratuit
Heroes

Sindibadu

150 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Sindibadu 4 6 5 4 4 2 6 3 8

Araby Règles spéciales

Règles spéciales

Heroes

Special Characters

Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Layla Bint Suraya 4 5 3 4 3 2 5 3 8
Silvermane 9 3 - 3 3 1 3 1 5
Ottokar Mehmed Agha 4 6 5 4 4 2 6 3 9
Prince of Thieves 5 5 5 4 4 2 6 3 8
Abdul Alhazred 4 3 3 3 3 2 3 1 8
Sindibadu 4 6 5 4 4 2 6 3 8
Malik Ibn La'Ahad 5 7 6 4 4 2 7 3 9

Options

135 pts
125 pts
165 pts
165 pts
150 pts
195 pts
Core
Core

Warriors of Araby

Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Warrior 4 3 3 3 3 1 3 1 7
Holy Man 4 3 3 3 3 1 2 0 7
Dibbukim 4 4 3 4 4 1 4 2 7
Ghazi 4 3 3 3 3 1 3 2 7

Options de L'état major

10 pts
10 pts
10 pts
Core

Bowmen

Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Bowman 4 3 3 3 3 1 3 1 7
Askari 4 3 4 3 3 1 3 1 7

Options de L'état major

10 pts
10 pts
10 pts
Core

Tribal Skirmishers

Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Tribal Skirmisher 4 3 3 3 3 1 3 1 6
Akhi 4 3 4 3 3 1 3 1 6

Options de L'état major

10 pts
10 pts
Core

Slave Levies

Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Slave 4 2 2 3 3 1 3 1 3
Slavemaster 4 3 3 3 3 1 3 1 7

Araby Règles spéciales

Règles spéciales

Options de L'état major

gratuit
Special
Special

Palace Guard

Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Palace Guard 4 4 3 4 3 1 3 1 8
Askar 4 4 3 4 3 1 3 2 8

Options de L'état major

10 pts
10 pts
10 pts
Special

Silent Guards

Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Silent Guard 4 3 3 3 3 1 3 1 7

Options de L'état major

10 pts
10 pts
Special

Naffatun

Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Naffatah 4 3 3 3 3 1 3 1 7
Naffatah 4 3 3 3 3 1 3 1 7

Règles spéciales

Special

Nomad Scouts

Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Nomad Scout 4 3 4 3 3 1 3 1 7
Sharpshooter 4 3 5 3 3 1 3 1 7

Options de L'état major

10 pts
Special

Flying Carpet Riders

Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Carpet Rider - 3 3 3 3 1 3 1 7

Araby Règles spéciales

Règles spéciales

Rare
Rare

Cannon

76 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Cannon - - - - 7 - - - -

Règles spéciales

Rare

Monster Bombard

131 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Monster Bombard - - - - 7 - - - -

Règles spéciales