Araby (Revision-24)

Banner enchantement

Racial Trait Spell

getto Gamma Tipo Durata Effetto
Sunstrike The spell shoots in a straight line from the caster's base. Each model under the line takes a S 5 hit with Flaming Attacks.
Mf 9+/12+ 18"/36" Immediato
The spell shoots in a straight line from the caster's base. Each model under the line takes a S 5 hit with Flaming Attacks.

Racial Trait Spell

getto Gamma Tipo Durata Effetto
Sand Storm Remains in Play. Affects all units (friend and foe) within range. No units within the sand storm can use missile weapons, and war machines cannot fire. No units may be targeted by any missile attack. Flying units are restricted to their ground movement. Enemy units affected cannot march in their next movement phase.
Mf 12+/18+ 12"/18" Immediato
Remains in Play. Affects all units (friend and foe) within range. No units within the sand storm can use missile weapons, and war machines cannot fire. No units may be targeted by any missile attack. Flying units are restricted to their ground movement. Enemy units affected cannot march in their next movement phase.

Racial Trait Spell

getto Gamma Tipo Durata Effetto
Sand Storm (Bound Spell) Remains in Play. Affects all units (friend and foe) within range. No units within the sand storm can use missile weapons, and war machines cannot fire. No units may be targeted by any missile attack. Flying units are restricted to their ground movement. Enemy units affected cannot march in their next movement phase.
Mf 5+ 12" Immediato
Remains in Play. Affects all units (friend and foe) within range. No units within the sand storm can use missile weapons, and war machines cannot fire. No units may be targeted by any missile attack. Flying units are restricted to their ground movement. Enemy units affected cannot march in their next movement phase.

Racial Trait Spell

getto Gamma Tipo Durata Effetto
Sand Blast Causes D6/2D6 S 2 hits. The target reduces all their movement by half (rounding up) in their next movement phase.
Mf 8+/13+ 18"/36" Immediato
Causes D6/2D6 S 2 hits. The target reduces all their movement by half (rounding up) in their next movement phase.

Racial Trait Spell

getto Gamma Tipo Durata Effetto
Shifting Sands Whenever a spell from the Lore of the Desert is cast on an enemy unit, that unit must re-roll 6’s for their charge distance, when fleeing and when pursuing until the start of the next Arabyan magic phase.
Mf - Immediato
Whenever a spell from the Lore of the Desert is cast on an enemy unit, that unit must re-roll 6’s for their charge distance, when fleeing and when pursuing until the start of the next Arabyan magic phase.

Racial Trait Spell

getto Gamma Tipo Durata Effetto
Quicksand All models in the unit must take an I test. Those that fail must then take an armour save. If passed, they are dragged down into the sand and are removed as casualties, with no save allowed. Models without armour count as passing on a 6. This spell has no effect on models with the Fly, Ethereal or Strider.
Mf 11+/14+ 18"/36" Immediato
All models in the unit must take an I test. Those that fail must then take an armour save. If passed, they are dragged down into the sand and are removed as casualties, with no save allowed. Models without armour count as passing on a 6. This spell has no effect on models with the Fly, Ethereal or Strider.

Racial Trait Spell

getto Gamma Tipo Durata Effetto
Mirage Remains in Play. Place a marker within 24" and Line of Sight of the target. While the spell is in effect, the target must turn and move directly towards the marker as fast as possible in the Movement phase, or target it with any missile weapons. If the marker is within charge range, the unit must declare a charge against it just as if it was an enemy unit. The spell is immediately dispelled if the target reaches the marker, has lost Line of Sight to it at the start of their Movement phase, hits it with any missile weapons or is engaged in close combat.
Mf 10+/12+ 24"/48" Immediato
Remains in Play. Place a marker within 24" and Line of Sight of the target. While the spell is in effect, the target must turn and move directly towards the marker as fast as possible in the Movement phase, or target it with any missile weapons. If the marker is within charge range, the unit must declare a charge against it just as if it was an enemy unit. The spell is immediately dispelled if the target reaches the marker, has lost Line of Sight to it at the start of their Movement phase, hits it with any missile weapons or is engaged in close combat.

Racial Trait Spell

getto Gamma Tipo Durata Effetto
Dancing Scimitar Causes D6/2D6 S 4 hits. Roll a D6 after resolving the damage; on a 3+, the Dancing Scimitar moves to another unengaged enemy unit within 8". Keep rolling until you make an unsuccessful attempt or run out of enemy units. Note that any unit cannot get hit more than once by the same Dancing Scimitar each turn.
Mf 8+/10+ 24"/48" Immediato
Causes D6/2D6 S 4 hits. Roll a D6 after resolving the damage; on a 3+, the Dancing Scimitar moves to another unengaged enemy unit within 8". Keep rolling until you make an unsuccessful attempt or run out of enemy units. Note that any unit cannot get hit more than once by the same Dancing Scimitar each turn.

Racial Trait Spell

getto Gamma Tipo Durata Effetto
Curse of the Genie The target must re-roll all successful To Wound rolls until the start of the caster’s next magic phase.
Mf 6+/8+ 24"/48" Immediato
The target must re-roll all successful To Wound rolls until the start of the caster’s next magic phase.

Army Organisation

Lords

Lords

Heroes

Heroes

Core

Core

Special

Special

Rare

Rare

Lords
Lords Heroes

Sorcerer Lord

165pti
mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Sorcerer Lord
Sorcerer Lord:

Opzioni magiche

35 pts
free

Opzioni

21 pts
95 pts
95 pts
95 pts
95 pts

(0-1 item per Unit)

free
15 pts

Opzioni di montaggio

(0-1 item per Unit)

18 pts
Lords Heroes

Emir

90pti
mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Emir
Emir:

Opzioni

free
8 pts
4 pts
4 pts
5 pts
5 pts
21 pts

(0-1 item per Unit, 0-1 item per Unit)

18 pts
15 pts

(0-1 item per Unit, 0-1 item per Unit)

155 pts

(0-1 item per Unit, 0-1 item per Unit)

45 pts
free
3 pts
Lords

Mount Dao

mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Lords

Mount Efreet

mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Lords

Mount Marid

mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Lords

Mount Djinn

mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Lords

Mount Camel

mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Lords

Abdul Alhazred

165pti
mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Abdul Alhazred
Abdul Alhazred:

Opzioni

95 pts
95 pts
95 pts
95 pts
Lords Heroes

Special Characters

mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Khalil Al-Zahir
Thronebearer
Salah ad-Din
Sultan Jaffar
The Golden Magus
Khalil Al-Zahir:
Thronebearer:
Salah ad-Din:
Sultan Jaffar:
The Golden Magus:

Opzioni

295 pts
265 pts
325 pts
370 pts
Lords

Mount War Elephant

mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Lords

Mount Crew

mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Lords

Mount Crew

mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Lords

Mount Radiant Pegasus

mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Lords

Mount Janissary

mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Lords

Mount Beylik

mod. singolo
Taglia:Normale
Tipo:Fanteria
Base:20x20mm
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Heroes
Heroes

Mount General

mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa

apparecchiature

Heroes

Sorcerer

65 pti mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Sorcerer 4 3 3 3 3 2 3 1 7

Opzioni magiche

35 pts
free

Opzioni

14 pts
95 pts
95 pts
95 pts
95 pts

(0-1 item per Unit)

free
15 pts

Opzioni di montaggio

(0-1 item per Unit)

12 pts
Heroes

Sheikh

50 pti mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Sheikh 4 5 5 4 4 2 5 3 8

Opzioni

free
6 pts
3 pts
3 pts
5 pts
5 pts
14 pts

(0-1 item per Unit)

18 pts
15 pts

(0-1 item per Unit)

30 pts
free
2 pts
25 pts

(0-1 item per Unit)

free
Heroes

Sindibadu

150 pti mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Sindibadu 4 6 5 4 4 2 6 3 8

Araby apparecchiature

apparecchiature

Heroes

Special Characters

mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Layla Bint Suraya 4 5 3 4 3 2 5 3 8
Silvermane 9 3 - 3 3 1 3 1 5
Ottokar Mehmed Agha 4 6 5 4 4 2 6 3 9
Prince of Thieves 5 5 5 4 4 2 6 3 8
Abdul Alhazred 4 3 3 3 3 2 3 1 8
Sindibadu 4 6 5 4 4 2 6 3 8
Malik Ibn La'Ahad 5 7 6 4 4 2 7 3 9

Opzioni

135 pts
125 pts
165 pts
165 pts
150 pts
195 pts
Core
Core

Warriors of Araby

mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Warrior 4 3 3 3 3 1 3 1 7
Holy Man 4 3 3 3 3 1 2 0 7
Dibbukim 4 4 3 4 4 1 4 2 7
Ghazi 4 3 3 3 3 1 3 2 7

Opzioni del gruppo di comando

10 pts
10 pts
10 pts
Core

Bowmen

mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Bowman 4 3 3 3 3 1 3 1 7
Askari 4 3 4 3 3 1 3 1 7

Opzioni del gruppo di comando

10 pts
10 pts
10 pts
Core

Tribal Skirmishers

mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Tribal Skirmisher 4 3 3 3 3 1 3 1 6
Akhi 4 3 4 3 3 1 3 1 6

Opzioni del gruppo di comando

10 pts
10 pts
Core

Slave Levies

mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Slave 4 2 2 3 3 1 3 1 3
Slavemaster 4 3 3 3 3 1 3 1 7

Araby apparecchiature

apparecchiature

Opzioni del gruppo di comando

free
Special
Special

Palace Guard

mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Palace Guard 4 4 3 4 3 1 3 1 8
Askar 4 4 3 4 3 1 3 2 8

Opzioni del gruppo di comando

10 pts
10 pts
10 pts
Special

Silent Guards

mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Silent Guard 4 3 3 3 3 1 3 1 7

Opzioni del gruppo di comando

10 pts
10 pts
Special

Naffatun

mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Naffatah 4 3 3 3 3 1 3 1 7
Naffatah 4 3 3 3 3 1 3 1 7
Special

Nomad Scouts

mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Nomad Scout 4 3 4 3 3 1 3 1 7
Sharpshooter 4 3 5 3 3 1 3 1 7

Opzioni del gruppo di comando

10 pts
Special

Flying Carpet Riders

mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Carpet Rider - 3 3 3 3 1 3 1 7

Araby apparecchiature

apparecchiature

Rare
Rare

Cannon

76 pti mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Cannon - - - - 7 - - - -

apparecchiature

Rare

Monster Bombard

131 pti mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Monster Bombard - - - - 7 - - - -

apparecchiature