Araby (Revision-24)

Banner enchantement

Racial Trait Spell

Casting Range Type Duration Effect
Sunstrike The spell shoots in a straight line from the caster's base. Each model under the line takes a S 5 hit with Flaming Attacks.
Mf 9+/12+ 18"/36" Instant
The spell shoots in a straight line from the caster's base. Each model under the line takes a S 5 hit with Flaming Attacks.

Racial Trait Spell

Casting Range Type Duration Effect
Sand Storm Remains in Play. Affects all units (friend and foe) within range. No units within the sand storm can use missile weapons, and war machines cannot fire. No units may be targeted by any missile attack. Flying units are restricted to their ground movement. Enemy units affected cannot march in their next movement phase.
Mf 12+/18+ 12"/18" Instant
Remains in Play. Affects all units (friend and foe) within range. No units within the sand storm can use missile weapons, and war machines cannot fire. No units may be targeted by any missile attack. Flying units are restricted to their ground movement. Enemy units affected cannot march in their next movement phase.

Racial Trait Spell

Casting Range Type Duration Effect
Sand Storm (Bound Spell) Remains in Play. Affects all units (friend and foe) within range. No units within the sand storm can use missile weapons, and war machines cannot fire. No units may be targeted by any missile attack. Flying units are restricted to their ground movement. Enemy units affected cannot march in their next movement phase.
Mf 5+ 12" Instant
Remains in Play. Affects all units (friend and foe) within range. No units within the sand storm can use missile weapons, and war machines cannot fire. No units may be targeted by any missile attack. Flying units are restricted to their ground movement. Enemy units affected cannot march in their next movement phase.

Racial Trait Spell

Casting Range Type Duration Effect
Sand Blast Causes D6/2D6 S 2 hits. The target reduces all their movement by half (rounding up) in their next movement phase.
Mf 8+/13+ 18"/36" Instant
Causes D6/2D6 S 2 hits. The target reduces all their movement by half (rounding up) in their next movement phase.

Racial Trait Spell

Casting Range Type Duration Effect
Shifting Sands Whenever a spell from the Lore of the Desert is cast on an enemy unit, that unit must re-roll 6’s for their charge distance, when fleeing and when pursuing until the start of the next Arabyan magic phase.
Mf - Instant
Whenever a spell from the Lore of the Desert is cast on an enemy unit, that unit must re-roll 6’s for their charge distance, when fleeing and when pursuing until the start of the next Arabyan magic phase.

Racial Trait Spell

Casting Range Type Duration Effect
Quicksand All models in the unit must take an I test. Those that fail must then take an armour save. If passed, they are dragged down into the sand and are removed as casualties, with no save allowed. Models without armour count as passing on a 6. This spell has no effect on models with the Fly, Ethereal or Strider.
Mf 11+/14+ 18"/36" Instant
All models in the unit must take an I test. Those that fail must then take an armour save. If passed, they are dragged down into the sand and are removed as casualties, with no save allowed. Models without armour count as passing on a 6. This spell has no effect on models with the Fly, Ethereal or Strider.

Racial Trait Spell

Casting Range Type Duration Effect
Mirage Remains in Play. Place a marker within 24" and Line of Sight of the target. While the spell is in effect, the target must turn and move directly towards the marker as fast as possible in the Movement phase, or target it with any missile weapons. If the marker is within charge range, the unit must declare a charge against it just as if it was an enemy unit. The spell is immediately dispelled if the target reaches the marker, has lost Line of Sight to it at the start of their Movement phase, hits it with any missile weapons or is engaged in close combat.
Mf 10+/12+ 24"/48" Instant
Remains in Play. Place a marker within 24" and Line of Sight of the target. While the spell is in effect, the target must turn and move directly towards the marker as fast as possible in the Movement phase, or target it with any missile weapons. If the marker is within charge range, the unit must declare a charge against it just as if it was an enemy unit. The spell is immediately dispelled if the target reaches the marker, has lost Line of Sight to it at the start of their Movement phase, hits it with any missile weapons or is engaged in close combat.

Racial Trait Spell

Casting Range Type Duration Effect
Dancing Scimitar Causes D6/2D6 S 4 hits. Roll a D6 after resolving the damage; on a 3+, the Dancing Scimitar moves to another unengaged enemy unit within 8". Keep rolling until you make an unsuccessful attempt or run out of enemy units. Note that any unit cannot get hit more than once by the same Dancing Scimitar each turn.
Mf 8+/10+ 24"/48" Instant
Causes D6/2D6 S 4 hits. Roll a D6 after resolving the damage; on a 3+, the Dancing Scimitar moves to another unengaged enemy unit within 8". Keep rolling until you make an unsuccessful attempt or run out of enemy units. Note that any unit cannot get hit more than once by the same Dancing Scimitar each turn.

Racial Trait Spell

Casting Range Type Duration Effect
Curse of the Genie The target must re-roll all successful To Wound rolls until the start of the caster’s next magic phase.
Mf 6+/8+ 24"/48" Instant
The target must re-roll all successful To Wound rolls until the start of the caster’s next magic phase.

Army Organisation

Lords

Lords

Heroes

Heroes

Core

Core

Special

Special

Rare

Rare

Lords
Lords Heroes

Sorcerer Lord

165pts
single model
Size:Standard
Type:Infantry
Base:20x20
Global Adv Mar Dis Model Rules
" "
Defensive HP Def Res Arm
Offensive Att Off Str Ap Agi
Sorcerer Lord
Sorcerer Lord:

Magic options

35 pts
free

Options

21 pts
95 pts
95 pts
95 pts
95 pts
free
15 pts

Mount options

Select at most one mount option Max 1 entry
Select at least one mount option Min 0 entry
18 pts
Lords Heroes

Emir

90pts
single model
Size:Standard
Type:Infantry
Base:20x20
Global Adv Mar Dis Model Rules
" "
Defensive HP Def Res Arm
Offensive Att Off Str Ap Agi
Emir
Emir:

Options

free
8 pts
4 pts
4 pts
5 pts
5 pts
21 pts
18 pts
15 pts
155 pts
45 pts
free
3 pts
Lords

Mount Dao

single model
Size:Standard
Type:Infantry
Base:20x20
Global Adv Mar Dis Model Rules
" "
Defensive HP Def Res Arm
Offensive Att Off Str Ap Agi

Options

Lords

Mount Efreet

single model
Size:Standard
Type:Infantry
Base:20x20
Global Adv Mar Dis Model Rules
" "
Defensive HP Def Res Arm
Offensive Att Off Str Ap Agi

Options

Lords

Mount Marid

single model
Size:Standard
Type:Infantry
Base:20x20
Global Adv Mar Dis Model Rules
" "
Defensive HP Def Res Arm
Offensive Att Off Str Ap Agi

Options

Lords

Mount Djinn

single model
Size:Standard
Type:Infantry
Base:20x20
Global Adv Mar Dis Model Rules
" "
Defensive HP Def Res Arm
Offensive Att Off Str Ap Agi

Options

Lords

Mount Camel

single model
Size:Standard
Type:Infantry
Base:20x20
Global Adv Mar Dis Model Rules
" "
Defensive HP Def Res Arm
Offensive Att Off Str Ap Agi

Options

Lords

Abdul Alhazred

165pts
single model
Size:Standard
Type:Infantry
Base:20x20
Global Adv Mar Dis Model Rules
" "
Defensive HP Def Res Arm
Offensive Att Off Str Ap Agi
Abdul Alhazred
Abdul Alhazred:

Options

95 pts
95 pts
95 pts
95 pts
Lords Heroes

Special Characters

single model
Size:Standard
Type:Infantry
Base:20x20
Global Adv Mar Dis Model Rules
" "
Defensive HP Def Res Arm
Offensive Att Off Str Ap Agi
Khalil Al-Zahir
Thronebearer
Salah ad-Din
Sultan Jaffar
The Golden Magus
Khalil Al-Zahir:
Thronebearer:
Salah ad-Din:
Sultan Jaffar:
The Golden Magus:

Options

295 pts
265 pts
325 pts
370 pts
Lords

Mount War Elephant

single model
Size:Standard
Type:Infantry
Base:20x20
Global Adv Mar Dis Model Rules
" "
Defensive HP Def Res Arm
Offensive Att Off Str Ap Agi

Options

Lords

Mount Crew

single model
Size:Standard
Type:Infantry
Base:20x20
Global Adv Mar Dis Model Rules
" "
Defensive HP Def Res Arm
Offensive Att Off Str Ap Agi

Options

Lords

Mount Crew

single model
Size:Standard
Type:Infantry
Base:20x20
Global Adv Mar Dis Model Rules
" "
Defensive HP Def Res Arm
Offensive Att Off Str Ap Agi

Options

Lords

Mount Radiant Pegasus

single model
Size:Standard
Type:Infantry
Base:20x20
Global Adv Mar Dis Model Rules
" "
Defensive HP Def Res Arm
Offensive Att Off Str Ap Agi

Options

Lords

Mount Janissary

single model
Size:Standard
Type:Infantry
Base:20x20
Global Adv Mar Dis Model Rules
" "
Defensive HP Def Res Arm
Offensive Att Off Str Ap Agi

Options

Lords

Mount Beylik

single model
Size:Standard
Type:Infantry
Base:20x20
Global Adv Mar Dis Model Rules
" "
Defensive HP Def Res Arm
Offensive Att Off Str Ap Agi

Options

Heroes
Heroes

Mount General

single model
Troops M WS BS S T W I A Ld Troop's type

ModelRules

Options

Heroes

Sorcerer

65 pts single model
Troops M WS BS S T W I A Ld Troop's type
Sorcerer 4 3 3 3 3 2 3 1 7

Magic options

35 pts
free

Options

14 pts
95 pts
95 pts
95 pts
95 pts
free
15 pts

Mount options

Select at most one mount option Max 1 entry
Select at least one mount option Min 0 entry
12 pts
Heroes

Sheikh

50 pts single model
Troops M WS BS S T W I A Ld Troop's type
Sheikh 4 5 5 4 4 2 5 3 8

Options

free
6 pts
3 pts
3 pts
5 pts
5 pts
14 pts
18 pts
15 pts
30 pts
free
2 pts
25 pts
free
Heroes

Sindibadu

150 pts single model
Troops M WS BS S T W I A Ld Troop's type
Sindibadu 4 6 5 4 4 2 6 3 8

Araby ModelRules

ModelRules

Options

Heroes

Special Characters

single model
Troops M WS BS S T W I A Ld Troop's type
Layla Bint Suraya 4 5 3 4 3 2 5 3 8
Silvermane 9 3 - 3 3 1 3 1 5
Ottokar Mehmed Agha 4 6 5 4 4 2 6 3 9
Prince of Thieves 5 5 5 4 4 2 6 3 8
Abdul Alhazred 4 3 3 3 3 2 3 1 8
Sindibadu 4 6 5 4 4 2 6 3 8
Malik Ibn La'Ahad 5 7 6 4 4 2 7 3 9

Options

135 pts
125 pts
165 pts
165 pts
150 pts
195 pts
Core
Core

Warriors of Araby

single model
Troops M WS BS S T W I A Ld Troop's type
Warrior 4 3 3 3 3 1 3 1 7
Holy Man 4 3 3 3 3 1 2 0 7
Dibbukim 4 4 3 4 4 1 4 2 7
Ghazi 4 3 3 3 3 1 3 2 7

Options

Command group options

10 pts
10 pts
10 pts
Core

Bowmen

single model
Troops M WS BS S T W I A Ld Troop's type
Bowman 4 3 3 3 3 1 3 1 7
Askari 4 3 4 3 3 1 3 1 7

Command group options

10 pts
10 pts
10 pts

Options

Core

Tribal Skirmishers

single model
Troops M WS BS S T W I A Ld Troop's type
Tribal Skirmisher 4 3 3 3 3 1 3 1 6
Akhi 4 3 4 3 3 1 3 1 6

Options

Command group options

10 pts
10 pts
Core

Slave Levies

single model
Troops M WS BS S T W I A Ld Troop's type
Slave 4 2 2 3 3 1 3 1 3
Slavemaster 4 3 3 3 3 1 3 1 7

Araby ModelRules

Command group options

free

Options

Special
Special

Silent Guards

single model
Troops M WS BS S T W I A Ld Troop's type
Silent Guard 4 3 3 3 3 1 3 1 7

Options

Command group options

10 pts
10 pts
Special

Naffatun

single model
Troops M WS BS S T W I A Ld Troop's type
Naffatah 4 3 3 3 3 1 3 1 7
Naffatah 4 3 3 3 3 1 3 1 7

Options

Special

Nomad Scouts

single model
Troops M WS BS S T W I A Ld Troop's type
Nomad Scout 4 3 4 3 3 1 3 1 7
Sharpshooter 4 3 5 3 3 1 3 1 7

Options

Command group options

10 pts
Rare
Rare

Cannon

76 pts single model
Troops M WS BS S T W I A Ld Troop's type
Cannon - - - - 7 - - - -

ModelRules

Options

Rare

Monster Bombard

131 pts single model
Troops M WS BS S T W I A Ld Troop's type
Monster Bombard - - - - 7 - - - -

ModelRules

Options