The target suffers D3+3 hits with Strength X, Armour Penetration 4, Flaming Attacks, and Magical Attacks, where X is equal to the target’s Armour.
(3) Punta d'argento
7+[10+]
18"[36"]
Hex, Missile, Danno
Permanente
The target suffers one hit with Strength 6, Armour Piercing (6), 8+ Multiple Wounds (D3), and Penetrating.
(4) Corruzione dello stagno
8+[11+]
24"[48"]
Hex
Immediato
The target suffers -1 to its Armour Save.
(5) Transmutation to Lead
9+[12+]
24"[48"]
Hex
Ultimo giro
The target's attacks cannot receive Strength bonuses from its Close Combat Weapons. Mundane Shooting Weapons wielded by the target unit suffer -1 Strength. Note that this spell only affects a model’s equipment and its Strength, not any special rules.
(6) Gloria dell'oro
10+
18"
Aumentare
Ultimo giro
The target gains Magical Attacks, Flaming Attacks, and Armour Piercing (+1).
(UN) Fuoco alchemico
18"
Hex
Ultimo giro
The target gains Flammable against Close Combat Attacks and Spells.