Alchimia

Alchimia

(1) Molter Copper

getto Tipo Durata
8+ Hex Missile Damage Replicable
Gamma 18"
Instant

The target suffers D3+1 hits with AP 4, Flaming Attacks, Magical Attacks, and Zeal (against Metal Armour). These hits always wound on 4+.

(2) Corruzione dello stagno

getto Tipo Durata
8+ Hex
Gamma 36"
One Turn

The target suffers -1 Armour.

(3) Living Steel

getto Tipo Durata
8+ Augment
Gamma 18"
One Turn

The target gains +1 to hit and Magical Attacks (Melee & Shooting).

(4) Wall of Lead

getto Tipo Durata
8+ Ground
Gamma 24"
One Turn

Place a Wall Terrain Feature with dimensions 1×6″ on the target.
Remove the Terrain Feature when the spell ends.

(5) Parola di ferro

getto Tipo Durata
5+ [9+] Augment
Gamma 18"
One Turn

The target gains <+1> {+2} to its Armour.

(6) Sferzata di mercurio

getto Tipo Durata
7+ Hex Missile Damage
Gamma 24"
Instant

The target suffers D3+1 hits with Flaming Attacks, Magical Attacks, and Armour Penetration 10. These hits always wound on a roll equal to or greater than “7 minus the target’s Armour”. An unmodified ‘6’ always wounds and an unmodified ‘1’ always fails to wound.