getto | Tipo | Durata | ||
---|---|---|---|---|
8+ |
Hex
Missile
Damage
Replicable
Gamma 18" |
Instant |
The target suffers D3+1 hits with AP 4, Flaming Attacks, Magical Attacks, and Zeal (against Metal Armour). These hits always wound on 4+.
getto | Tipo | Durata | ||
---|---|---|---|---|
8+ |
Hex
Gamma 36" |
One Turn |
The target suffers -1 Armour.
getto | Tipo | Durata | ||
---|---|---|---|---|
8+ |
Augment
Gamma 18" |
One Turn |
The target gains +1 to hit and Magical Attacks (Melee & Shooting).
getto | Tipo | Durata | ||
---|---|---|---|---|
8+ |
Ground
Gamma 24" |
One Turn |
Place a Wall Terrain Feature with dimensions 1×6″ on the target.
Remove the Terrain Feature when the spell ends.
getto | Tipo | Durata | ||
---|---|---|---|---|
5+ [9+] |
Augment
Gamma 18" |
One Turn |
The target gains <+1> {+2} to its Armour.
getto | Tipo | Durata | ||
---|---|---|---|---|
7+ |
Hex
Missile
Damage
Gamma 24" |
Instant |
The target suffers D3+1 hits with Flaming Attacks, Magical Attacks, and Armour Penetration 10. These hits always wound on a roll equal to or greater than “7 minus the target’s Armour”. An unmodified ‘6’ always wounds and an unmodified ‘1’ always fails to wound.