The Conclave: Spells from Divination gain +3" Range for each other Wizard with non-Bound Spells from Divination, within 12" of the Caster. Whenever a Wizard attempting to cast a spell from Divination suffers from Lost Focus, all other friendly Wizards with non-Bound Spells from Divination and within 12" of the Caster also suffer from Lost Focus, until the end of the Magic Phase.
Casting | Type | Duration | ||
---|---|---|---|---|
7+ [10+] |
Augment
Range 18" [6"Aura] |
One Turn |
The target gains Distracting and Hard Target.
Casting | Type | Duration | ||
---|---|---|---|---|
7+ [10+] |
Hex
Missile
Damage
Range 18" |
Instant |
The target suffers D3[D6] hits that wound automatically, with no Ward or Regeneration Saves allowed.
Casting | Type | Duration | ||
---|---|---|---|---|
8+ [12+] |
Augment
Range 18" [6"Aura] |
One Turn |
The target gains +2 Weapon Skill and +2 Initiative.
Casting | Type | Duration | ||
---|---|---|---|---|
9+ [12+] |
Augment
Range 18" [6"Aura] |
One Turn |
The target gains Divine Attacks, and must reroll failed to-hit rolls 9+ with Close Combat and Shooting Attacks.
Casting | Type | Duration | ||
---|---|---|---|---|
9+ |
Augment
Range 18" |
One Turn |
The target gains Stubborn and Immune to Psychology.
Casting | Type | Duration | ||
---|---|---|---|---|
9+ [13+] |
Hex
Missile
Damage
Range 18" |
Instant |
The target suffers |2D6|[3D6] hits that wound on 4+, have Armour Piercing (2) and Divine Attacks.
Casting | Type | Duration | ||
---|---|---|---|---|
10+ |
Hex
Range 18" |
One Turn |
At the start of the following phases, roll a D6, plus one extra D6 for each Character in the unit. If one or more dice result in a '6', the target cannot perform the corresponding action this Phase. Declare Charges sub-phase: Declare Charges. Remaining Moves sub-phase: March Move. Magic Phase: Cast Spells. Shooting Phase: Shoot.
Casting | Type | Duration | ||
---|---|---|---|---|
Augment
Range 18" |
One Turn |
When the target takes a Leadership Test, roll an additional D6 and remove the highest D6 rolled. A unit cannot be affected by this spell more than once per Magic Phase.