Shamanism

Shamanism

(0) Awaken the Beast

Casting Type Duration
6+ [8+] Augment
Range 18"
One Turn

The target gains +1 ​Strength[Toughness]​.

(1) Swarm of Insects

Casting Type Duration
5+ [8+] Hex Missile Damage
Range 24" [48"]
Permanent

Immediately after successfully casting this spell the target suffers 5D6 Strength 1 hits. If one or more unsaved Wounds are caused, the target suffers -1 Ballistic Skill. This spell is immediately ended when the target performs an Advance, March or Charge Move.

(2) Savage Fury

Casting Type Duration
5+ [9+] Universal
Range 6" [18"]
One Turn

The target gains Frenzy.

(3) Pounding Drumbeat

Casting Type Duration
5+ [9+] Augment
Range 18" [12"Aura]
Instant

The target performs a 2D6" Magical Move straight forward (it cannot move backwards, sidestep, Reform, Pivot or Wheel during this move), but it can choose to not move at all or to move less than the full distance. [When more than one unit is affected, roll distance and move the unit before rolling distance for the next unit.]

(4) Chilling Howl

Casting Type Duration
6+ [9+] Augment
Range 18" [12"Aura]
One Turn

All to-wound rolls against the target from Shooting Attacks suffer a -1 modifier.

(5) Break the Spirit

Casting Type Duration
9+ [12+] Hex
Range 18" [36"]
One Turn

The target suffers a -1 modifier to hit, and treats all Terrain (including Open Terrain) as Dangerous Terrain (2).

(6) Totemic Summon

Casting Type Duration
11+ [14+] Ground
Range 96"
Instant

Summon a Totemic Beast (statline below). It must be placed within ​1"[10"]​ of the Board Edge. (Totemic Beast ​(for Totemic Summon) M: 3D6, WS: 3, BS: -, S: 5, T:5, W:3, I:3, A:4, Ld: 7, Monstrous Beast Base size 40x40mm, Special Rules: Random Movement (3D6), Immune to Psychology, Breath Weapon (Strength 3))

(A) Scarification

Casting Type Duration

Range Caster
One Turn

Close Combat Attacks against the target cannot wound on better than 5+.