Sciamanesimo

Sciamanesimo

(0) Risvegliare la bestia

6+ [8+]
18"
Aumentare
Ultimo giro
The target gains +1 ​Strength[Toughness]​.

(1) Sciame di insetti

5+ [8+]
24" [48"]
Hex, Missile, Danno
Permanente
Immediately after successfully casting this spell the target suffers 5D6 Strength 1 hits. If one or more unsaved Wounds are caused, the target suffers -1 Ballistic Skill. This spell is immediately ended when the target performs an Advance, March or Charge Move.

(2) Furore selvaggio

5+ [9+]
6" [18"]
universale
Ultimo giro
The target gains Frenzy.

(3) Pounding Drumbeat

5+ [9+]
18" [12"Aura]
Aumentare
Immediato
The target performs a 2D6" Magical Move straight forward (it cannot move backwards, sidestep, Reform, Pivot or Wheel during this move), but it can choose to not move at all or to move less than the full distance. [When more than one unit is affected, roll distance and move the unit before rolling distance for the next unit.]

(4) Ululato agghiacciante

6+ [9+]
18" [12"Aura]
Aumentare
Ultimo giro
All to-wound rolls against the target from Shooting Attacks suffer a -1 modifier.

(5) Spezzare lo spirito

9+ [12+]
18" [36"]
Hex
Ultimo giro
The target suffers a -1 modifier to hit, and treats all Terrain (including Open Terrain) as Dangerous Terrain (2).

(6) Invocazione totemica

11+ [14+]
96"
Terra
Immediato
Summon a Totemic Beast (statline below). It must be placed within ​1"[10"]​ of the Board Edge. (Totemic Beast ​(for Totemic Summon) M: 3D6, WS: 3, BS: -, S: 5, T:5, W:3, I:3, A:4, Ld: 7, Monstrous Beast Base size 40x40mm, Special Rules: Random Movement (3D6), Immune to Psychology, Breath Weapon (Strength 3))

(UN) Scarificazione

Caster
Ultimo giro
Close Combat Attacks against the target cannot wound on better than 5+.