pyromancy

pyromancy

(1) Fireball


Casting Type Duration
6+ Hex Missile Damage Replicable
Range 36"
One Turn

The target suffers 2D3+1 hits with Str 4, AP 0, Flaming Attacks, Magical Attacks.

(2) Flaming Swords


Casting Type Duration
8+ Augment
Range 18"
One Turn

The target gains +1 to wound, Flaming Attacks (Melee Melee \meleeandshooting{} Shooting Shooting), Magical Attacks (Melee Melee \meleeandshooting{} Shooting Shooting).

(3) Dragon's Roar


Casting Type Duration
9+ Augment
Range 18"
One Turn

A single model part in the targetChoose a single model part in the target unit when casting the spell. This model part gains Breath Attack (Str 4, AP 0, Flaming Attacks, Magical Attacks) and Grind Attack (2D6 hit(s), Str 4, AP 0, Flaming Attacks, Magical Attacks).

(4) Pyroclastic Flow


Casting Type Duration
9+ Hex Missile Damage
Range 24"
One Turn

The target suffers 5D3 hits with Str 4, AP 0, Flaming Attacks, Magical Attacks.

(5) Pillars of Fire


Casting Type Duration
11+ Augment
Range 18"
One Turn

Standard Melee Attacks from Rank-and-File models in the target hit automatically, have their Str always set to 4, and AP always set to 0, and gain Flaming Attacks, Magical Attacks.

(6) Cage of Embers


Casting Type Duration
10+ Hex
Range 36"
One Turn

The target gains Weakness (Flaming Attacks).

Immediately when the spell is cast, it suffers 2D3 hits with Str 4, AP 0, and Magical Attacks.

In addition, whenever the target moves (see Definition and Terminolog Chapter), it suffers 2D3 hits with Str 4, AP 0, Flaming Attacks, Magical Attacks.