pyromancy

pyromancy

(1) Fireball


getto Tipo Durata
6+ Hex Missile Damage Replicable
Gamma 36"
One Turn

The target suffers 2D3+1 hits with Str 4, AP 0, Flaming Attacks, Magical Attacks.

(2) Flaming Swords


getto Tipo Durata
8+ Augment
Gamma 18"
One Turn

The target gains +1 to wound, Flaming Attacks (Melee Melee \meleeandshooting{} Shooting Shooting), Magical Attacks (Melee Melee \meleeandshooting{} Shooting Shooting).

(3) Dragon's Roar


getto Tipo Durata
9+ Augment
Gamma 18"
One Turn

A single model part in the targetChoose a single model part in the target unit when casting the spell. This model part gains Breath Attack (Str 4, AP 0, Flaming Attacks, Magical Attacks) and Grind Attack (2D6 hit(s), Str 4, AP 0, Flaming Attacks, Magical Attacks).

(4) Pyroclastic Flow


getto Tipo Durata
9+ Hex Missile Damage
Gamma 24"
One Turn

The target suffers 5D3 hits with Str 4, AP 0, Flaming Attacks, Magical Attacks.

(5) Pillars of Fire


getto Tipo Durata
11+ Augment
Gamma 18"
One Turn

Standard Melee Attacks from Rank-and-File models in the target hit automatically, have their Str always set to 4, and AP always set to 0, and gain Flaming Attacks, Magical Attacks.

(6) Cage of Embers


getto Tipo Durata
10+ Hex
Gamma 36"
One Turn

The target gains Weakness (Flaming Attacks).

Immediately when the spell is cast, it suffers 2D3 hits with Str 4, AP 0, and Magical Attacks.

In addition, whenever the target moves (see Definition and Terminolog Chapter), it suffers 2D3 hits with Str 4, AP 0, Flaming Attacks, Magical Attacks.