pyromancy

pyromancy

(1) Fireball


Gießen Art Dauer
6+ Hex Missile Damage Replicable
Angebot 36"
One Turn

The target suffers 2D3+1 hits with Str 4, AP 0, Flaming Attacks, Magical Attacks.

(2) Flaming Swords


Gießen Art Dauer
8+ Augment
Angebot 18"
One Turn

The target gains +1 to wound, Flaming Attacks (Melee Melee \meleeandshooting{} Shooting Shooting), Magical Attacks (Melee Melee \meleeandshooting{} Shooting Shooting).

(3) Dragon's Roar


Gießen Art Dauer
9+ Augment
Angebot 18"
One Turn

A single model part in the targetChoose a single model part in the target unit when casting the spell. This model part gains Breath Attack (Str 4, AP 0, Flaming Attacks, Magical Attacks) and Grind Attack (2D6 hit(s), Str 4, AP 0, Flaming Attacks, Magical Attacks).

(4) Pyroclastic Flow


Gießen Art Dauer
9+ Hex Missile Damage
Angebot 24"
One Turn

The target suffers 5D3 hits with Str 4, AP 0, Flaming Attacks, Magical Attacks.

(5) Pillars of Fire


Gießen Art Dauer
11+ Augment
Angebot 18"
One Turn

Standard Melee Attacks from Rank-and-File models in the target hit automatically, have their Str always set to 4, and AP always set to 0, and gain Flaming Attacks, Magical Attacks.

(6) Cage of Embers


Gießen Art Dauer
10+ Hex
Angebot 36"
One Turn

The target gains Weakness (Flaming Attacks).

Immediately when the spell is cast, it suffers 2D3 hits with Str 4, AP 0, and Magical Attacks.

In addition, whenever the target moves (see Definition and Terminolog Chapter), it suffers 2D3 hits with Str 4, AP 0, Flaming Attacks, Magical Attacks.