Nippon

Nippon (v2.2.2)

Weapon Enchantments

Dragon Claw

max 1 per Army (Enchantment: Katana)

Attacks made with this weapon become Magical At- tacks, gain +1 Strength, +2 Armour Penetration and Lightning Reflexes.

Dance of the Cherry Blossoms

max 1 per Army (Enchantment: Katana)

Attacks made with this weapon become Magical At- tacks, and gain +1 Armour Penetration. Additionally, the bearer gains Kenjutsu (2) and +1 Attack Value.

Curse of the Wind God

max 1 per Army (Enchantment: Yumi)

Models with the Mon of the Ashiwara Clan onlyAttacks made with this weapon become Magical At- tacks. The wielder always shoots before all other models in his unit. For every successful to-hit roll of attacks with this weapon, choose one of the follow- ing Attack Attributes (Shooting), which apply to all other friendly models making Shooting Attacks with a Yumi (Longbow) or a Bow against the target unit in this phase:
• Natural to-hit rolls of ‘1’ must be rerolled.
• Natural to-wound rolls of ‘1’ must be rerolled.
• The Armour Penetration of the attack is set to 1

Black Demon Essence

max 1 per Army (Enchantment: Yari)

Models with Mon of the Taneka Clan only.Attacks made with this weapon gain +1 Strength and +1 Armour Penetration and become Magical Attacks. If the wielder causes one or more unsaved wounds with this weapon while charging, all models in the target unit suffer -1 to-hit until the end of the Round of Combat.

Armour Enchantments

Symbolof of Imperial Rule

max 1 per Army (Enchantment: Heavy Armour)

Infantry models with Way of the Warrior onlyThe wearer gains +2 Armour and +1 Resilience.

Nobunaga's Honour

max 1 per Army (Enchantment: Sode)

The bearer gains +1 Armour and ignores the first un- saved wound it suffers. This can prevent all wounds from an attack with Multiple Wounds. If the bearer suffers several wounds at the same time, choose which one is ignored.

Artefacts

Prayer Bead of the Inner Fire

max 1 per Army (Dominant)

Yamabushi only.
All models in the bearer’s unit gain Ritual Meditation.

Bronze Token

max 1 per Army

All enemy model parts gain -1 Attack Value while fighting in a Duel with the bearer.

Rod of the Horizons

max 1 per Army (Dominant) (Wizard only )

The range of Aura spells cast by the Wizard is increased by 3′′, and the range of all other spells cast by the Wizard is increased by 6′′. Spells with the type Caster or Caster’s Unit and Bound Spells are not affected.

The Tide Jewels

max 1 per Army (Wizard only )

All friendly models gain Strider (Water Terrain) for as long as the bearer is alive. Right before the battle (during step 7 of the Deployment Phase Sequence), the bearer must place a single Water Terrain Feature (that must be no larger than 10′′ in length and 6′′ in width) on the Battlefield, not in contact with any other Terrain Feature, more than 1′′ away from all enemy units, and with its centre within 12′′ of the bearer.

Mempo of Honour

max 1 per Army

Models Way of the Warrior only.The bearer must always issue a Duel whenever pos- sible, and Duels issued by the bearer must always be accepted. The bearer’s model can score up to +4 Overkill Combat Score instead of +3.

Candle of the Void

max 1 per Army

Whenever a friendly model casts a non-Attribute spell within 12′′ of the bearer, the bearer immediately casts Evil Eye (Witchcraft), which always targets the bearer’s unit.

Kimono of the Flowing Waters

max 1 per Army

The bearer gains +2 Defensive Skill.

Mempo of Blood

max 1 per Army

The bearer gains Fear and enemy units cannot choose Stand and Shoot as a Charge Reaction when reacting to Charges made by the bearer’s unit.

Banner enchantement

Mirumoto's Battle Standard

max 1 per Army

Natural to-hit rolls of ‘1’ from all Close Combat At- tacks of model parts in the bearer’s unit must be re-rolled.

Rending Banner

max 3 per Army

One use only. May be activated at the start of a Round of Combat. Close Combat Attacks from R&F models in the bearer’s unit gain +1 Armour Penetration until the bearer’s unit is no longer Engaged in Combat. A model can only be affected by a single Rending Banner at the same time.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Stalker's Standard

max 3 per Army

The bearer’s unit gains Strider.

Aether Icon

max 3 per Army

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Flaming Standard

max 3 per Army

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Banner of the Relentless Company

max 3 per Army

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Legion Standard

max 3 per Army

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Racial Trait Spell

Casting Range Type Duration Effect
H Light of the Sun Goddess The target suffers ⟨D6⟩ {2D6} hits with Strength 4, Ar- mour Penetration 0, Flaming Attacks, and Magical Attacks. If at least one Health Point is lost because of this spell, the target additionally suffers −1 Offensive Skill and −1 Defensive Skill, and has its weapons’ Aim worsened by 1.
Mf ⟨5+⟩ {8+} 24" Remains in play
The target suffers ⟨D6⟩ {2D6} hits with Strength 4, Ar- mour Penetration 0, Flaming Attacks, and Magical Attacks. If at least one Health Point is lost because of this spell, the target additionally suffers −1 Offensive Skill and −1 Defensive Skill, and has its weapons’ Aim worsened by 1.

Army Organisation

Characters

Characters

(40% Max)

Core

Core

(25% Least)

Special

Special

(No Limit)

Ranged Warfare

Ranged Warfare

(40% Max)

Will of the Kami

Will of the Kami

(40% Max)

Characters
Characters

Daimyo

180pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 9
Defensive HP Def Res Arm
3 6 4 0
Offensive Att Off Str Ap Agi
Daimyo 4 6 4 1 6

Options

(1-1 per Army)

free
200 pts
5 pts
20 pts
20 pts
5 pts
10 pts
10 pts
20 pts
20 pts
25 pts
30 pts
35 pts

Mount Options

40 pts
70 pts
50 pts
80 pts
350 pts
Characters

Hatamoto

100pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
3 5 4 0
Offensive Att Off Str Ap Agi
Taisho 3 5 4 1 5

Options

(1-1 per Army)

free
100 pts

(0-1 per Army)

50 pts

(0-1 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
5 pts
20 pts
15 pts
5 pts
10 pts
10 pts
10 pts
15 pts
25 pts
20 pts
35 pts

Mount Options

60 pts
40 pts
50 pts
60 pts
Characters

Shugenja

125pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
3 3 3 0
Offensive Att Off Str Ap Agi
Shugenja 1 3 3 0 3
Shugenja:

Magic Options

75 pts
225 pts
Witchcraft

Witchcraft

Druidism

Druidism

Cosmology

Cosmology

Divination

Divination (Mon of the Horumi Clan)

Options

200 pts

(1-1 per Army)

free
100 pts
free
5 pts

Mount Options

20 pts
Characters

Yamabushi

160pts
single model
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
3 5 4 0
Offensive Att Off Str Ap Agi
Yamabushi 2 4 4 1 4

Options

(1-1 per Army)

free
150 pts
10 pts
50 pts

Mount Options

20 pts
Characters

Shinobi

180pts
single model
0-1 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 8
Defensive HP Def Res Arm
3 6 4 0
Offensive Att Off Str Ap Agi
Shinobi 3 6 4 1 7

Options

100 pts
25 pts
Characters

Mount Warhorse

single model
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
8" 14" C
Defensive HP Def Res Arm
C C C C+1
Offensive Att Off Str Ap Agi
Warhorse 1 3 1 0 3
Warhorse:

Options

(Mon of the Ashiwara Clan only)

20 pts
Core
Core

Samurai Warriors

160pts + 11 pts/extra model
15-40 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
1 4 3 0
Offensive Att Off Str Ap Agi
Samurai Warrior 1 4 3 0 4
Samurai Warrior:

Options

(0-25 Models per Unit)

4 pts/mod.
free
1 pts/mod.
1 pts/mod.
2 pts/mod.
2 pts/mod.
4 pts/mod.

Command Group Options

10 pts
10 pts
10 pts

(0-1 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Core

Samurai Cavalry

170pts + 20 pts/extra model
5-15 models
0-3 Units/Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
8" 14" 8
Defensive HP Def Res Arm
1 4 3 1
Offensive Att Off Str Ap Agi
Samurai Cavalry 1 4 3 0 4
Warhorse 1 3 3 0 3

Options

2 pts/mod.
free
2 pts/mod.
2 pts/mod.

Command Group Options

10 pts
10 pts
10 pts

(0-1 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Core

Ashigaru

150pts + 6 pts/extra model
25-60 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 6
Defensive HP Def Res Arm
1 3 3 0
Offensive Att Off Str Ap Agi
Yari Ashigaru 1 3 3 0 3
Yari Ashigaru:

Options

free
1 pts/mod.

Command Group Options

10 pts
10 pts
10 pts

(0-1 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Core Ranged Warfare

Matchlock Ashigaru

160pts + 10 pts/extra model
15-30 models
0-4 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 6
Defensive HP Def Res Arm
1 2 3 0
Offensive Att Off Str Ap Agi
Matchlock Ashigaru 1 2 3 0 3
Matchlock Ashigaru:

Options

3 pts/mod.

Command Group Options

10 pts
10 pts
10 pts
Special
Special

Warrior Monks

220pts + 17 pts/extra model
15-35 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
1 4 4 0
Offensive Att Off Str Ap Agi
Warrior Monk 1 4 4 1 4

Options

4 pts/mod.

Command Group Options

10 pts
10 pts
10 pts

(0-1 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Special

Oath Keepers

300pts + 21 pts/extra model
15-30 models
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
4" 8" 8
Defensive HP Def Res Arm
1 5 3 0
Offensive Att Off Str Ap Agi
OathKeeper 1 5 4 1 4
OathKeeper:

Options

free
free
free
2 pts/mod.

Command Group Options

10 pts
10 pts
10 pts

(0-1 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Special

Red Devils

225pts + 34 pts/extra model
5-15 models
0-4 Units/Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
8" 14" 8
Defensive HP Def Res Arm
1 4 3 1
Offensive Att Off Str Ap Agi
Red Devil 2 5 4 1 4
Warhorse 1 3 3 0 3
Warhorse:

Options

6 pts/mod.

Command Group Options

10 pts
10 pts
10 pts

(0-1 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Ranged Warfare
Ranged Warfare

Yabusame

170pts + 28 pts/extra model
5-10 models
0-3 Units/Army (Army Organisation)
0-20 Models/Army (Army Organisation)
Size:Standard
Type:Cavalry
Base:25x50mm
Global Adv Mar Dis Model Rules
8" 14" 8
Defensive HP Def Res Arm
1 4 3 1
Offensive Att Off Str Ap Agi
Yabusame 1 4 3 0 4
Warhorse 1 3 3 0 3

Options

1 pts/mod.
4 pts/mod.

Command Group Options

10 pts
10 pts
10 pts

(0-1 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Ranged Warfare

Ninja

110pts + 18 pts/extra model
5-10 models
0-2 Units/Army (Army Organisation)
Size:Standard
Type:Infantry
Base:20x20mm
Global Adv Mar Dis Model Rules
5" 10" 8
Defensive HP Def Res Arm
1 4 3 0
Offensive Att Off Str Ap Agi
Ninja 1 4 3 0 4

Options

4 pts/mod.
4 pts/mod.
4 pts/mod.

Command Group Options

10 pts
Will of the Kami
Will of the Kami

Great Guard

310pts + 90 pts/extra model
3-6 models
0-2 Units/Army (Army Organisation)
Size:Large
Type:Cavalry
Base:50x75mm
Global Adv Mar Dis Model Rules
8" 14" 8
Defensive HP Def Res Arm
3 5 4 1
Offensive Att Off Str Ap Agi
Great Guard 2 5 4 1 5
Tatsu 2 4 5 2 4

Options

10 pts/mod.

Command Group Options

10 pts
10 pts
10 pts

(0-1 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Will of the Kami

Oni

240pts + 80 pts/extra model
3-8 models
0-2 Units/Army (Army Organisation)
Size:Large
Type:Infantry
Base:40x40mm
Global Adv Mar Dis Model Rules
6" 12" 8
Defensive HP Def Res Arm
3 4 4 0
Offensive Att Off Str Ap Agi
Oni 3 5 5 2 4

Command Group Options

10 pts
10 pts
10 pts

(0-1 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts