- Army book
- Quick Reference Sheet
- Correspondence of translations with another language
- Army magic cards
Nippon (v2.2.2)
Weapon Enchantments
Dragon Claw
max 1 per Army (Enchantment: Katana)Attacks made with this weapon become Magical At- tacks, gain +1 Strength, +2 Armour Penetration and Lightning Reflexes.
Dance of the Cherry Blossoms
max 1 per Army (Enchantment: Katana)Attacks made with this weapon become Magical At- tacks, and gain +1 Armour Penetration. Additionally, the bearer gains Kenjutsu (2) and +1 Attack Value.
Curse of the Wind God
max 1 per Army (Enchantment: Yumi)Models with the Mon of the Ashiwara Clan onlyAttacks made with this weapon become Magical At- tacks. The wielder always shoots before all other models in his unit. For every successful to-hit roll of attacks with this weapon, choose one of the follow- ing Attack Attributes (Shooting), which apply to all other friendly models making Shooting Attacks with a Yumi (Longbow) or a Bow against the target unit in this phase:
• Natural to-hit rolls of ‘1’ must be rerolled.
• Natural to-wound rolls of ‘1’ must be rerolled.
• The Armour Penetration of the attack is set to 1
Black Demon Essence
max 1 per Army (Enchantment: Yari)Models with Mon of the Taneka Clan only.Attacks made with this weapon gain +1 Strength and +1 Armour Penetration and become Magical Attacks. If the wielder causes one or more unsaved wounds with this weapon while charging, all models in the target unit suffer -1 to-hit until the end of the Round of Combat.
Armour Enchantments
Symbolof of Imperial Rule
max 1 per Army (Enchantment: Heavy Armour)Infantry models with Way of the Warrior onlyThe wearer gains +2 Armour and +1 Resilience.
Nobunaga's Honour
max 1 per Army (Enchantment: Sode)The bearer gains +1 Armour and ignores the first un- saved wound it suffers. This can prevent all wounds from an attack with Multiple Wounds. If the bearer suffers several wounds at the same time, choose which one is ignored.
Artefacts
Prayer Bead of the Inner Fire
max 1 per Army (Dominant)Yamabushi only.
All models in the bearer’s unit gain Ritual Meditation.
Bronze Token
max 1 per ArmyAll enemy model parts gain -1 Attack Value while fighting in a Duel with the bearer.
Rod of the Horizons
max 1 per Army (Dominant) (Wizard only )The range of Aura spells cast by the Wizard is increased by 3′′, and the range of all other spells cast by the Wizard is increased by 6′′. Spells with the type Caster or Caster’s Unit and Bound Spells are not affected.
The Tide Jewels
max 1 per Army (Wizard only )All friendly models gain Strider (Water Terrain) for as long as the bearer is alive. Right before the battle (during step 7 of the Deployment Phase Sequence), the bearer must place a single Water Terrain Feature (that must be no larger than 10′′ in length and 6′′ in width) on the Battlefield, not in contact with any other Terrain Feature, more than 1′′ away from all enemy units, and with its centre within 12′′ of the bearer.
Mempo of Honour
max 1 per ArmyModels Way of the Warrior only.The bearer must always issue a Duel whenever pos- sible, and Duels issued by the bearer must always be accepted. The bearer’s model can score up to +4 Overkill Combat Score instead of +3.
Candle of the Void
max 1 per ArmyWhenever a friendly model casts a non-Attribute spell within 12′′ of the bearer, the bearer immediately casts Evil Eye (Witchcraft), which always targets the bearer’s unit.
Kimono of the Flowing Waters
max 1 per ArmyThe bearer gains +2 Defensive Skill.
Mempo of Blood
max 1 per ArmyThe bearer gains Fear and enemy units cannot choose Stand and Shoot as a Charge Reaction when reacting to Charges made by the bearer’s unit.
Banner enchantement
Mirumoto's Battle Standard
max 1 per ArmyNatural to-hit rolls of ‘1’ from all Close Combat At- tacks of model parts in the bearer’s unit must be re-rolled.
Rending Banner
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat. Close Combat Attacks from R&F models in the bearer’s unit gain +1 Armour Penetration until the bearer’s unit is no longer Engaged in Combat. A model can only be affected by a single Rending Banner at the same time.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.
Stalker's Standard
max 3 per ArmyThe bearer’s unit gains Strider.
Aether Icon
max 3 per ArmyThe bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Flaming Standard
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.
Banner of the Relentless Company
max 3 per ArmyOne use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.
Legion Standard
max 3 per ArmyA unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.
Racial Trait Spell
Gießen | Angebot | Art | Dauer | Bewirken | |
---|---|---|---|---|---|
H Light of the Sun Goddess | The target suffers ⟨D6⟩ {2D6} hits with Strength 4, Ar- mour Penetration 0, Flaming Attacks, and Magical Attacks. If at least one Health Point is lost because of this spell, the target additionally suffers −1 Offensive Skill and −1 Defensive Skill, and has its weapons’ Aim worsened by 1. | ||||
Mf | ⟨5+⟩ {8+} | 24" | Remains in Play | ||
The target suffers ⟨D6⟩ {2D6} hits with Strength 4, Ar- mour Penetration 0, Flaming Attacks, and Magical Attacks. If at least one Health Point is lost because of this spell, the target additionally suffers −1 Offensive Skill and −1 Defensive Skill, and has its weapons’ Aim worsened by 1. |
Army Organisation
Characters
(40% Max)
Core
(25% Least)
Special
(No Limit)
Ranged Warfare
(40% Max)
Will of the Kami
(40% Max)
Daimyo
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 6 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Daimyo | 4 | 6 | 4 | 1 | 6 |
Hatamoto
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 5 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Taisho | 3 | 5 | 4 | 1 | 5 |
Shugenja
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 3 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Shugenja | 1 | 3 | 3 | 0 | 3 |
Yamabushi
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 5 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Yamabushi | 2 | 4 | 4 | 1 | 4 |
Kensai
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 6 | 4 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Kensai | 4 | 7 | 4 | 1 | 7 |
Shinobi
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 6 | 4 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Shinobi | 3 | 6 | 4 | 1 | 7 |
Mount Warhorse
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 14" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
C | C | C | C+1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Warhorse | 1 | 3 | 1 | 0 | 3 |
Mount Tatsu
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 14" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
C | C | C | C+1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Tatsu | 2 | 5 | 5 | 2 | 4 |
Mount Kirin
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | C | ||||
fly | 8" | 16" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
C | C | C | C+1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Kirin | 2 | 4 | 4 | 1 | 4 |
Mount Battle Kago
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | C | C | C+1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
4 | 4 | 4 | 1 | 4 |
Mount Mizuchi
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | 5 | 6 | 4 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Ancient Mizuchi | 5 | 5 | 5 | 2 | 3 |
Samurai Warriors
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Samurai Warrior | 1 | 4 | 3 | 0 | 4 |
Samurai Cavalry
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 14" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Samurai Cavalry | 1 | 4 | 3 | 0 | 4 | |
Warhorse | 1 | 3 | 3 | 0 | 3 |
Ashigaru
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Yari Ashigaru | 1 | 3 | 3 | 0 | 3 |
|
Ashigaru Bowmen
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 2 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Ashigaru Bowman | 1 | 2 | 3 | 0 | 3 |
Matchlock Ashigaru
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 2 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Matchlock Ashigaru | 1 | 2 | 3 | 0 | 3 |
Warrior Monks
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 4 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Warrior Monk | 1 | 4 | 4 | 1 | 4 |
Oath Keepers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
|
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 5 | 3 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
OathKeeper | 1 | 5 | 4 | 1 | 4 |
|
Kabuki Dolls
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Kabuki Doll | 1 | 4 | 3 | 1 | 5 |
Red Devils
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 14" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Red Devil | 2 | 5 | 4 | 1 | 4 | |
Warhorse | 1 | 3 | 3 | 0 | 3 |
Yabusame
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 14" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Yabusame | 1 | 4 | 3 | 0 | 4 | |
Warhorse | 1 | 3 | 3 | 0 | 3 |
Ninja
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Ninja | 1 | 4 | 3 | 0 | 4 |
War Machine
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 4" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 1 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Crew | 3 | 3 | 3 | 0 | 3 |
Great Guard
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 14" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 5 | 4 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Great Guard | 2 | 5 | 4 | 1 | 5 | |
Tatsu | 2 | 4 | 5 | 2 | 4 |
Mizuchi
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 5 | 6 | 3 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Mizuchi | 5 | 5 | 5 | 2 | 3 |
Kitsune
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
9" | 18" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Kitsune | 3 | 4 | 4 | 1 | 5 |
Oni
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Oni | 3 | 5 | 5 | 2 | 4 |
Mikoshi Shrine
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 4 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Shrine Keepers | 6 | 4 | 4 | 1 | 4 |
|