- Libro de Ejército
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- Army magic cards
Nippon (v2.2.2)
Weapon Enchantments
Garra de Dragón
max 1 per Army (Enchantment: Katana)Encantamiento de Katana.
Los ataques hechos por esta arma ganan Ataques Mágicos, y siempretienen al menos Fuerza 5 y Penetración 2. Cuando ataque a modelos de tamaño Gigante, este arma adicionalmente otorga +1 al impactar y +1 para herir.
Danza de pétalos de Cerezo
max 1 per Army (Enchantment: Katana)Sólo modelos con el Mon DaimatzuEncantamiento de Katana o Katanas EmparejadasLos ataques generadospor este armaganan Ataques Mágicos, +1 Fuerzay +1 Penetración. En la primera ronda de cada combate,el portador gana +1 Ataque.
Curse of the Wind God
max 1 per Army (Enchantment: Yumi)Models with the Mon of the Ashiwara Clan onlyAttacks made with this weapon become Magical At- tacks. The wielder always shoots before all other models in his unit. For every successful to-hit roll of attacks with this weapon, choose one of the follow- ing Attack Attributes (Shooting), which apply to all other friendly models making Shooting Attacks with a Yumi (Longbow) or a Bow against the target unit in this phase:
• Natural to-hit rolls of ‘1’ must be rerolled.
• Natural to-wound rolls of ‘1’ must be rerolled.
• The Armour Penetration of the attack is set to 1
Black Demon Essence
max 1 per Army (Enchantment: Yari)Models with Mon of the Taneka Clan only.Attacks made with this weapon gain +1 Strength and +1 Armour Penetration and become Magical Attacks. If the wielder causes one or more unsaved wounds with this weapon while charging, all models in the target unit suffer -1 to-hit until the end of the Round of Combat.
Armour Enchantments
Símbolo de Regla Imperial
max 1 per Army (Enchantment: Heavy Armour)Infantry models with Way of the Warrior onlySólo Infatería con la regla Camino del Guerrero
Encantamiento de Armadura PesadaEl portador gana +2 de Armadura y +1 Resiliencia.
Honor de Nobunaga
max 1 per Army (Enchantment: Sode)Encantamiento de Sode.
El portador gana +1 de Armadura e ignora la primera herida que sufre que no sea evitada por salvación. Esto también puede anular heridas con múltiples heridas (antes de multiplicar). Si el portador sufre múltiples heridas a la vez, elija cuál es ignorada.
Artefacts
Rezo del Fuego Interno
max 1 per Army (Dominante)Sólo Yamabushi.
Las Bendiciones de Kami de un Yamabushi, tienen Nivel de Poder (5/9).
Token de Bronce
max 1 per ArmyEl portador gana No puede ser Pisoteado.
Vara de los Horizontes
max 1 per Army (Dominante) (Solo Hechiceros )Sólo Shugenja con el Clan Horumi.
Anota un segundo Saber para el Shugenja en su lista de Ejército. El Shugenja conoce el hechizo #1 de ese camino, además de sus hechizos normales.
La Joya de las Mareas
max 1 per Army (Solo Hechiceros )Sólo Shugenja.
Todos los modelos dentro de la unidad del portador, ganan Cruzar (Agua). Justo antes de la batalla (durante el paso 7 en la fase de Secuencia del Despligue), el portador debe situar un elemento de terreno (Agua) (No debe ser mas largo de 10” x 5”) en el campo de batalla, nopuedeestar en contactocon otro elemento de terreno, y debe estara más de 1” de todas las unidades enemigas, y con su centro dentro de 12” del portador.
Mempo of Honour
max 1 per ArmyModels Way of the Warrior only.The bearer must always issue a Duel whenever pos- sible, and Duels issued by the bearer must always be accepted. The bearer’s model can score up to +4 Overkill Combat Score instead of +3.
Candle of the Void
max 1 per ArmyWhenever a friendly model casts a non-Attribute spell within 12′′ of the bearer, the bearer immediately casts Evil Eye (Witchcraft), which always targets the bearer’s unit.
Kimono of the Flowing Waters
max 1 per ArmyThe bearer gains +2 Defensive Skill.
Mempo of Blood
max 1 per ArmyThe bearer gains Fear and enemy units cannot choose Stand and Shoot as a Charge Reaction when reacting to Charges made by the bearer’s unit.
Encantamiento de Estandarte
Estándarte de Batalla Mirumoto
max 1 per ArmyNo puede ser elegido por Unidades Básicas. Sólo modelos con Camino del Guerrero.Los modelosdentro de la unidad del portador, mejoran su Kenjutsu, y causan un impacto adicional por cada 2 impactos (en vez de 3).
Rending Banner
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat. Close Combat Attacks from R&F models in the bearer’s unit gain +1 Armour Penetration until the bearer’s unit is no longer Engaged in Combat. A model can only be affected by a single Rending Banner at the same time.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.
Stalker's Standard
max 3 per ArmyThe bearer’s unit gains Strider.
Aether Icon
max 3 per ArmyThe bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Flaming Standard
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.
Banner of the Relentless Company
max 3 per ArmyOne use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.
Legion Standard
max 3 per ArmyA unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.
Hechizo Hereditario
El Ejército Nippon no tiene un hechizo hereditario. Cada vez que un Shugenja lanza un hechizo de Atributo, puede elegir lanzar un Hechizo de Atributo de otro saber al que tenga acceso. Además, cada vez que unShugenja lance con éxito un hechizo de Cosmología,puede elegir lanzar un Hechizo de Atributo de otro Saber al que tenga acceso, en lugar de aplicar la Dualidad.
Lanzamiento | Alcance | Tipo | Duración | Efecto | |
---|---|---|---|---|---|
Orientación de los Kami. | The target suffers ⟨D6⟩ {2D6} hits with Strength 4, Ar- mour Penetration 0, Flaming Attacks, and Magical Attacks. If at least one Health Point is lost because of this spell, the target additionally suffers −1 Offensive Skill and −1 Defensive Skill, and has its weapons’ Aim worsened by 1. | ||||
Mf | ⟨5+⟩ {8+} | 24" | Remains in Play | ||
The target suffers ⟨D6⟩ {2D6} hits with Strength 4, Ar- mour Penetration 0, Flaming Attacks, and Magical Attacks. If at least one Health Point is lost because of this spell, the target additionally suffers −1 Offensive Skill and −1 Defensive Skill, and has its weapons’ Aim worsened by 1. |
Organización del Ejército
Personajes
(40% Max)
Básicas
(25% Least)
Especiales
(No Limit)
Guerra a Distancia
(40% Max)
Camino de Kami
(40% Max)
Daimyo
Global | Ava | Mar | Dis | Reglas de Miniaturas | ||
---|---|---|---|---|---|---|
4" | 8" | 9 |
Defensivo | PV | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 6 | 4 | 0 |
Ofensivo | Ata | Ofe | Fue | PA | Agi | |
---|---|---|---|---|---|---|
Daimyo | 4 | 6 | 4 | 1 | 6 |
Hatamoto
Global | Ava | Mar | Dis | Reglas de Miniaturas | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensivo | PV | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 5 | 4 | 0 |
Ofensivo | Ata | Ofe | Fue | PA | Agi | |
---|---|---|---|---|---|---|
Taisho | 3 | 5 | 4 | 1 | 5 |
Shugenja
Global | Ava | Mar | Dis | Reglas de Miniaturas | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensivo | PV | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 3 | 0 |
|
Ofensivo | Ata | Ofe | Fue | PA | Agi | |
---|---|---|---|---|---|---|
Shugenja | 1 | 3 | 3 | 0 | 3 |
Yamabushi
Global | Ava | Mar | Dis | Reglas de Miniaturas | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensivo | PV | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 5 | 4 | 0 |
Ofensivo | Ata | Ofe | Fue | PA | Agi | |
---|---|---|---|---|---|---|
Yamabushi | 2 | 4 | 4 | 1 | 4 |
Kensai
Global | Ava | Mar | Dis | Reglas de Miniaturas | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensivo | PV | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 6 | 4 | 0 |
|
Ofensivo | Ata | Ofe | Fue | PA | Agi | |
---|---|---|---|---|---|---|
Kensai | 4 | 7 | 4 | 1 | 7 |
Shinobi
Global | Ava | Mar | Dis | Reglas de Miniaturas | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensivo | PV | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 6 | 4 | 0 |
|
Ofensivo | Ata | Ofe | Fue | PA | Agi | |
---|---|---|---|---|---|---|
Shinobi | 3 | 6 | 4 | 1 | 7 |
Montura Caballo de Guerra
Global | Ava | Mar | Dis | Reglas de Miniaturas | ||
---|---|---|---|---|---|---|
8" | 14" | C |
Defensivo | PV | Def | Res | Arm | ||
---|---|---|---|---|---|---|
C | C | C | C+1 |
|
Ofensivo | Ata | Ofe | Fue | PA | Agi | |
---|---|---|---|---|---|---|
Caballo de Guerra | 1 | 3 | 1 | 0 | 3 |
Montura Tatsu
Global | Ava | Mar | Dis | Reglas de Miniaturas | ||
---|---|---|---|---|---|---|
8" | 14" | C |
Defensivo | PV | Def | Res | Arm | ||
---|---|---|---|---|---|---|
C | C | C | C+1 |
|
Ofensivo | Ata | Ofe | Fue | PA | Agi | |
---|---|---|---|---|---|---|
Tatsu | 2 | 5 | 5 | 2 | 4 |
Montura Kirin
Global | Ava | Mar | Dis | Reglas de Miniaturas | ||
---|---|---|---|---|---|---|
8" | 16" | C | ||||
vuelo | 8" | 16" |
Defensivo | PV | Def | Res | Arm | ||
---|---|---|---|---|---|---|
C | C | C | C+1 |
|
Ofensivo | Ata | Ofe | Fue | PA | Agi | |
---|---|---|---|---|---|---|
Kirin | 2 | 4 | 4 | 1 | 4 |
Montura Battle Kago
Global | Ava | Mar | Dis | Reglas de Miniaturas | ||
---|---|---|---|---|---|---|
4" | 8" | C |
Defensivo | PV | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | C | C | C+1 |
Ofensivo | Ata | Ofe | Fue | PA | Agi | |
---|---|---|---|---|---|---|
4 | 4 | 4 | 1 | 4 |
Montura Mizuchi
Global | Ava | Mar | Dis | Reglas de Miniaturas | ||
---|---|---|---|---|---|---|
6" | 12" | C |
Defensivo | PV | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | 5 | 6 | 4 |
|
Ofensivo | Ata | Ofe | Fue | PA | Agi | |
---|---|---|---|---|---|---|
Ancient Mizuchi | 5 | 5 | 5 | 2 | 3 |
Guerreros Samurai
Global | Ava | Mar | Dis | Reglas de Miniaturas | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensivo | PV | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 0 |
Ofensivo | Ata | Ofe | Fue | PA | Agi | |
---|---|---|---|---|---|---|
Guerreros Samurai | 1 | 4 | 3 | 0 | 4 |
Caballería Samurai
Global | Ava | Mar | Dis | Reglas de Miniaturas | ||
---|---|---|---|---|---|---|
8" | 14" | 8 |
Defensivo | PV | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 1 |
Ofensivo | Ata | Ofe | Fue | PA | Agi | |
---|---|---|---|---|---|---|
Guerreros Samurai | 1 | 4 | 3 | 0 | 4 | |
Caballo de Guerra | 1 | 3 | 3 | 0 | 3 |
Lanceros Ashigaru
Global | Ava | Mar | Dis | Reglas de Miniaturas | ||
---|---|---|---|---|---|---|
4" | 8" | 6 |
Defensivo | PV | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 3 | 0 |
Ofensivo | Ata | Ofe | Fue | PA | Agi | |
---|---|---|---|---|---|---|
Lanceros Ashigaru | 1 | 3 | 3 | 0 | 3 |
|
Arqueros Ashigaru
Global | Ava | Mar | Dis | Reglas de Miniaturas | ||
---|---|---|---|---|---|---|
4" | 8" | 6 |
Defensivo | PV | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 2 | 3 | 0 |
Ofensivo | Ata | Ofe | Fue | PA | Agi | |
---|---|---|---|---|---|---|
Arqueros Ashigaru | 1 | 2 | 3 | 0 | 3 |
Fusileros Ashigaru
Global | Ava | Mar | Dis | Reglas de Miniaturas | ||
---|---|---|---|---|---|---|
4" | 8" | 6 |
Defensivo | PV | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 2 | 3 | 0 |
Ofensivo | Ata | Ofe | Fue | PA | Agi | |
---|---|---|---|---|---|---|
Fusileros Ashigaru | 1 | 2 | 3 | 0 | 3 |
Guerreros Monjes
Global | Ava | Mar | Dis | Reglas de Miniaturas | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensivo | PV | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 4 | 0 |
|
Ofensivo | Ata | Ofe | Fue | PA | Agi | |
---|---|---|---|---|---|---|
Guerreros Monjes | 1 | 4 | 4 | 1 | 4 |
Oath Keepers
Global | Ava | Mar | Dis | Reglas de Miniaturas | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
|
Defensivo | PV | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 5 | 3 | 0 |
|
Ofensivo | Ata | Ofe | Fue | PA | Agi | |
---|---|---|---|---|---|---|
OathKeeper | 1 | 5 | 4 | 1 | 4 |
|
Muñecas Kabuki
Global | Ava | Mar | Dis | Reglas de Miniaturas | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensivo | PV | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 0 |
Ofensivo | Ata | Ofe | Fue | PA | Agi | |
---|---|---|---|---|---|---|
Muñecas Kabuki | 1 | 4 | 3 | 1 | 5 |
Diablos Rojos
Global | Ava | Mar | Dis | Reglas de Miniaturas | ||
---|---|---|---|---|---|---|
8" | 14" | 8 |
Defensivo | PV | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 1 |
Ofensivo | Ata | Ofe | Fue | PA | Agi | |
---|---|---|---|---|---|---|
Diablo Rojo | 2 | 5 | 4 | 1 | 4 | |
Caballo de Guerra | 1 | 3 | 3 | 0 | 3 |
Yabusame
Global | Ava | Mar | Dis | Reglas de Miniaturas | ||
---|---|---|---|---|---|---|
8" | 14" | 8 |
Defensivo | PV | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 1 |
Ofensivo | Ata | Ofe | Fue | PA | Agi | |
---|---|---|---|---|---|---|
Yabusame | 1 | 4 | 3 | 0 | 4 | |
Caballo de Guerra | 1 | 3 | 3 | 0 | 3 |
Ninja
Global | Ava | Mar | Dis | Reglas de Miniaturas | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensivo | PV | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 0 |
Ofensivo | Ata | Ofe | Fue | PA | Agi | |
---|---|---|---|---|---|---|
Ninja | 1 | 4 | 3 | 0 | 4 |
Flecha de Fuego
Global | Ava | Mar | Dis | Reglas de Miniaturas | ||
---|---|---|---|---|---|---|
4" | 4" | 7 |
Defensivo | PV | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 1 | 4 | 0 |
Ofensivo | Ata | Ofe | Fue | PA | Agi | |
---|---|---|---|---|---|---|
Máquinas de Guerra | 3 | 3 | 3 | 0 | 3 |
Gran Guardia
Global | Ava | Mar | Dis | Reglas de Miniaturas | ||
---|---|---|---|---|---|---|
8" | 14" | 8 |
Defensivo | PV | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 5 | 4 | 1 |
Ofensivo | Ata | Ofe | Fue | PA | Agi | |
---|---|---|---|---|---|---|
Gran Guardia | 2 | 5 | 4 | 1 | 5 | |
Tatsu | 2 | 4 | 5 | 2 | 4 |
Mizuchi
Global | Ava | Mar | Dis | Reglas de Miniaturas | ||
---|---|---|---|---|---|---|
6" | 12" | 8 |
Defensivo | PV | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 5 | 6 | 3 |
|
Ofensivo | Ata | Ofe | Fue | PA | Agi | |
---|---|---|---|---|---|---|
Mizuchi | 5 | 5 | 5 | 2 | 3 |
Kitsune
Global | Ava | Mar | Dis | Reglas de Miniaturas | ||
---|---|---|---|---|---|---|
9" | 18" | 7 |
Defensivo | PV | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 3 | 0 |
Ofensivo | Ata | Ofe | Fue | PA | Agi | |
---|---|---|---|---|---|---|
Kitsune | 3 | 4 | 4 | 1 | 5 |
Oni
Global | Ava | Mar | Dis | Reglas de Miniaturas | ||
---|---|---|---|---|---|---|
6" | 12" | 8 |
Defensivo | PV | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 4 | 0 |
Ofensivo | Ata | Ofe | Fue | PA | Agi | |
---|---|---|---|---|---|---|
Oni | 3 | 5 | 5 | 2 | 4 |
Mikoshi Shrine
Global | Ava | Mar | Dis | Reglas de Miniaturas | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensivo | PV | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 4 | 4 | 0 |
Ofensivo | Ata | Ofe | Fue | PA | Agi | |
---|---|---|---|---|---|---|
Shrine Keepers | 6 | 4 | 4 | 1 | 4 |
|