Banner of Eternal Flame
Models in a unit with the Banner of Eternal Flame have Flaming Attacks.
Models in a unit with the Banner of Eternal Flame have Flaming Attacks.
Models in a unit with the Banner of Swiftness have +1 to their Movement characteristic.
One use only. A unit with the Gleaming Pennant can re-roll its first failed Leadership test.
A unit joined by a character bearing the Griffon Banner doubles any combat result bonus granted for having extra ranks. however, a character carrying the Griffon Banner, and his unit, cannot pursue a fleeing enemy and must hold their ground instead.
Models in a unit with the Lichebone Pennant have Magic Resistance (1).
A unit with this Magic Standard can re-roll its charge distance dice.
A unit with the Ranger’s Standard has the Strider special rule.
Models in a unit with the Razor Standard have the Armour Piercing special rule.
A unit with the Scarecrow Banner causes Fear in models with the Fly special rule.
Models in a unit with the Standard of Discipline have +1 Leadership, but cannot use the General’s Inspiring Presence special rule.
The bearer of the Steel Standard and his unit ignore any negative Movement penalties for barding (if they have any), and re-roll any dice rolls of a 1 when determining the distance they charge, flee or pursue.
A unit with this banner causes Terror in its enemies.
A unit with this banner adds +1 to its combat result.