Etendard magiques


Bannière de la flamme éternelle

Models in a unit with the Banner of Eternal Flame have Flaming Attacks.

Bannière de rapidité

Models in a unit with the Banner of Swiftness have +1 to their Movement characteristic.

Bannière de guerre

A unit with this banner adds +1 to its combat result.

Bannière du carnage

A unit with this Magic Standard can re-roll its charge distance dice.

Bannière épouvantail

A unit with the Scarecrow Banner causes Fear in models with the Fly special rule.

Bannière Hurlante

A unit with this banner causes Terror in its enemies.

Barrière du Griffon

A unit joined by a character bearing the Griffon Banner doubles any combat result bonus granted for having extra ranks. however, a character carrying the Griffon Banner, and his unit, cannot pursue a fleeing enemy and must hold their ground instead.

Étendard d'Acier

The bearer of the Steel Standard and his unit ignore any negative Movement penalties for barding (if they have any), and re-roll any dice rolls of a 1 when determining the distance they charge, flee or pursue.

Etendard de discipline

Models in a unit with the Standard of Discipline have +1 Leadership, but cannot use the General’s Inspiring Presence special rule.

Etendard du ranger

A unit with the Ranger’s Standard has the Strider special rule.

Etendard en os de liche

Models in a unit with the Lichebone Pennant have Magic Resistance (1).

Etendard tranchant

Models in a unit with the Razor Standard have the Armour Piercing special rule.

Oriflamme de lumière

One use only. A unit with the Gleaming Pennant can re-roll its first failed Leadership test.