The Vanhu Kingdom

The Vanhu Kingdom (Last)

Weapon Enchantments

Spear of Evisceration

max 1 per Army (Enchantment: Hand Weapon, Spear)

The wielder of this enchanted weapon gains Multiple Wounds (D3+1) and Magic Attacks.
Some rare spears display multiple, deadly blades.

Armour Enchantments

Rhino Hide

max 1 per Army (Enchantment: Shield)

All Close Combat Attacks made against the bearer suffer -1 to wound. Once per game, activated at the start of a Melee Phase for the duration of that phase, all attacks against the bearer are made at half their Strength, rounded up.
The hide of a faithful rhino brace against any evil, as its remnants carry parts of its spirit.

Artefacts

Secrets of Mamlambo

max 1 per Army

The bearer is immune to the special effects of Poison Attacks.
Small snakes reveal the secrets of great serpents.

Tales of the Vile Poacher

max 1 per Army

Bound Spell (5/8) Savage Fury – Shamanism
Imbongi stories relating how Vile Poachers massacre animals always incite rage in all who hear it.

Feathers Helmet

max 1 per Army

Were-men only. All Beasts models within 6” may borrow the bearer’s Dis.
Animals know who the alpha leader is.

Statue of the Night Predator

max 1 per Army

Were-men only. The bearer’s own unit and one Spirit Animal unit associated with his Ancestor Spirit gain Vanguard.
The panther’s footprints tell his tactics.

Fang Necklace

max 1 per Army

Lone Hunters only. The bearer gains +1 Dis.
Lone Hunters legends inspire those who hear them

Tribal Masks

max 2 per Army

Wise Men only. The Model gains +1 modifier to its casting rolls when casting the Hereditary Spell.
Most Wise Men wear bright masks, which help them to get in tune with their Ancestor Spirits

Weather Dance Headdress

max 1 per Army

Wise Men only. At step 7 of the Pre-Game Sequence, select the weather. Its effects last two Games Turns and cease at the start of the game's 3rd Turn. Every unit may be affected, friend or foe, even those Engaged in Combat.
- Thunder Dance: At the start of every Magic Phase, the Active Player may choose a spot on the battlefield; each unit within 3" of that spot suffers the effects of the spell Quicksilver Lash - Alchemy.
- Storm Dance: Every unit gets -1 Adv, -3 Mar on ground. Units with Fly get Fly (-3, -6).
- Moon Dance: Models with Channel get Channel (+1).
- Rain Dance: All Shooting Weapons add +1 to their Aim.
- Sun Dance: Every unit’s Dis decreases by the best Armour Save available in that unit.
Some elaborate dances seem to give literally control over the weather.

Banner enchantement

Pennant of the Gold Cattle Skull

max 1 per Army

The unit gets +1 to its Rally test. If wielded by the Battle Standard Bearer, all units within range of Rally Around the Flag get +1 to their Rally tests.
Shepherds lead immense herds without ever losing any animal.

Animal Totem

max 1 per Army

Battle Standard Bearer only. The model gains Rally Around the Flag, applicable to friendly units of Spirit Animals and Living Legend associated with his own Ancestor Spirit.
Animals recognize totems showing their Animal Spirit.

Insegna lacerante

max 3 per Army

One use only. May be activated at the start of a Round of Combat. Close Combat Attacks from R&F models in the bearer’s unit gain +1 Armour Penetration until the bearer’s unit is no longer Engaged in Combat. A model can only be affected by a single Rending Banner at the same time.

Insegna della velocit

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Stendardo dell'oppressore

max 3 per Army

The bearer’s unit gains Strider.

Icona d'etere

max 3 per Army

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Insegna della disciplina

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Stendardo infuocato

max 3 per Army

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Insegna della compagnia implacabile

max 3 per Army

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Stendardo della legione

max 3 per Army

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Racial Trait Spell

The Founding Ancestors taught to Wise Men the hidden Ways of the Animals.

getto Gamma Tipo Durata Effetto
The Wisdom of Our Ancestors All rank and File models in the target’s unit gain the third attribute relative to the caster’s Ancestor Spirit. The spell has no effect on Characters, or on Core Beasts related to a different Ancestor Spirit.
Mf 7+ [10+] Caster [18"] Translation missing: it.magic_spell.type_target.Augment One Turn
All rank and File models in the target’s unit gain the third attribute relative to the caster’s Ancestor Spirit. The spell has no effect on Characters, or on Core Beasts related to a different Ancestor Spirit.

Army organisation

Personaggi

Personaggi

(50% Max)

Base

Base

(35% Least)

Spirit Animals

Spirit Animals

(No Limit)

Living Legends

Living Legends

(20% Max)

Personaggi
Personaggi

War Chief

220pti
mod. singolo
Taglia:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Regole del modello
6" 10" 9
Difensive Vit Dif Res Arm
3 4 4 0
Offensive Att Off For Pen Agi
War Chief 3 5 4 1 5

Enchantment options

65 pts
60 pts
50 pts
50 pts
50 pts
40 pts
35 pts
25 pts
20 pts
65 pts
60 pts
50 pts
50 pts
50 pts
40 pts
35 pts
25 pts
20 pts

Artefacts

75 pts
65 pts
60 pts
55 pts
50 pts
50 pts
50 pts
50 pts
50 pts
50 pts
40 pts
40 pts
35 pts
35 pts
35 pts
30 pts

(foot only)

30 pts
30 pts
25 pts
20 pts
20 pts
10 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry

(0-1 per Army)

30 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-1 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-1 per Army)

30 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts

Options

30 pts
50 pts
20 pts
40 pts
40 pts
free
55 pts
65 pts
65 pts
90 pts
90 pts
40 pts
280 pts
300 pts
220 pts
450 pts
180 pts
180 pts
200 pts
20 pts
20 pts
5 pts
Personaggi

Wise Man

190pti
mod. singolo
Taglia:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Regole del modello
4" 8" 8
Difensive Vit Dif Res Arm
3 4 4 0
Offensive Att Off For Pen Agi
Wise Man 2 4 4 1 4

Enchantment options

65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Magic options

free
free
225 pts

Artefacts

(0-1 item per Unit)

75 pts
75 pts
65 pts
60 pts
55 pts
50 pts
50 pts
50 pts

(0-1 item per Unit)

50 pts
50 pts
50 pts

(0-1 item per Unit)

40 pts
40 pts
40 pts
35 pts
35 pts
35 pts
30 pts
30 pts

(foot only)

30 pts
25 pts
20 pts
20 pts
10 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry

(0-1 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-1 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-1 per Army)

30 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts

Options

30 pts
50 pts
20 pts
40 pts
40 pts
free
55 pts
65 pts
65 pts
90 pts
90 pts
40 pts
280 pts
300 pts
220 pts
450 pts
180 pts
180 pts
75 pts
100 pts
200 pts
20 pts
Personaggi

Lone Hunter

220pti
mod. singolo
Taglia:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Regole del modello
5" 9" 8
Difensive Vit Dif Res Arm
3 4 4 0
Offensive Att Off For Pen Agi
Were-man 3 5 4 1 5

Enchantment options

80 pts
55 pts

(foot only)

15 pts
80 pts
55 pts

(foot only)

15 pts
65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Artefacts

75 pts
65 pts
60 pts
55 pts
50 pts
50 pts
50 pts
50 pts
50 pts
50 pts
40 pts
40 pts
35 pts
35 pts
35 pts
30 pts

(foot only)

30 pts
30 pts
25 pts
20 pts
20 pts
10 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry

(0-1 per Army)

40 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-1 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-1 per Army)

30 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts

Options

30 pts
50 pts
20 pts
40 pts
40 pts
free
55 pts
65 pts
65 pts
90 pts
90 pts
40 pts
280 pts
300 pts
220 pts
450 pts
180 pts
180 pts
100 pts
200 pts
150 pts
20 pts
5 pts
Personaggi

Were-man

200pti
mod. singolo
Taglia:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Regole del modello
6" 8" 8
Difensive Vit Dif Res Arm
3 4 4 0
Offensive Att Off For Pen Agi
Were-man 3 5 4 1 5

Enchantment options

65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
55 pts

(foot only)

15 pts

Artefacts

75 pts
65 pts
60 pts
55 pts
50 pts
50 pts
50 pts
50 pts
50 pts
50 pts
40 pts
40 pts
35 pts
35 pts
35 pts
30 pts

(foot only)

30 pts
30 pts
25 pts
20 pts
20 pts
10 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry

(0-1 per Army)

70 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-1 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-1 per Army)

30 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts

Options

30 pts
50 pts
20 pts
40 pts
40 pts
free
55 pts
65 pts
65 pts
90 pts
90 pts
40 pts
280 pts
300 pts
220 pts
450 pts
180 pts
180 pts
100 pts
200 pts
Base
Base

Runner Warriors

110pti + 9 pti/modello extra
10-40 modello
Taglia:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Regole del modello
6" 10" 8
Difensive Vit Dif Res Arm
1 3 3 0
Offensive Att Off For Pen Agi
Runner Warrior 1 4 4 0 4
Runner Warrior:

Command group options

10 pts

Options

2 pts/mod.
2 pts/mod.
2 pts/mod.
20 pts
20 pts
20 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-1 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-1 per Army)

30 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Base

Married Men

100pti + 45 pti/modello extra
15-60 modello
Max 3 Modelli/Esercito (Army organisation)
Taglia:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Regole del modello
4" 8" 7
Difensive Vit Dif Res Arm
1 4 3 0
Offensive Att Off For Pen Agi
Married Men 1 3 3 0 3

Command group options

10 pts

Options

1 pts/mod.
1 pts/mod.
1 pts/mod.
20 pts
20 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-1 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-1 per Army)

30 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Base

Holy Maids

135pti + 12 pti/modello extra
10-20 modello
Taglia:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Regole del modello
4" 8" 7
Difensive Vit Dif Res Arm
1 3 3 0
Offensive Att Off For Pen Agi
Holy Maid 1 3 3 0 3
Holy Maid:

Command group options

10 pts

Options

free
20 pts
20 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-1 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-1 per Army)

30 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Base

Spirit Guards

200pti + 30 pti/modello extra
5-10 modello
Max 2 Modelli/Esercito (Army organisation)
Taglia:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Regole del modello
6" 8" 6
Difensive Vit Dif Res Arm
2 2 4 0
Offensive Att Off For Pen Agi
Spirit Guard 2 5 4 1 3
Spirit Guard:

Command group options

10 pts

Options

30 pts
50 pts
20 pts
40 pts
40 pts
free
Spirit Animals
Spirit Animals

Pod of Ostriches

100pti + 15 pti/modello extra
5-15 modello
Taglia:Standard
Tipo:Bestia
Base:20x20
Globali Ava Mar Dis Regole del modello
7" 10" 4
Difensive Vit Dif Res Arm
1 3 2 1
Offensive Att Off For Pen Agi
Pod of Ostriches 1 2 4 0 4

Options

Living Legends
Living Legends

Sabretooth Panther

250pti
mod. singolo
Max 1 Modelli/Esercito (Army organisation)
Taglia:Large
Tipo:Bestia
Base:50x100
Globali Ava Mar Dis Regole del modello
8" 10" 7
Difensive Vit Dif Res Arm
4 4 4 1
Offensive Att Off For Pen Agi
Sabretooth Panther 4 5 4 7 5

Options

Living Legends

Triple-Horned Rhino

200pti
mod. singolo
Max 1 Modelli/Esercito (Army organisation)
Taglia:Large
Tipo:Bestia
Base:50x100
Globali Ava Mar Dis Regole del modello
6" 9" 6
Difensive Vit Dif Res Arm
4 3 6 4
Offensive Att Off For Pen Agi
Triple-Horned Rhino 4 4 6 4 1

Options

Living Legends

Giant Snake

240pti
mod. singolo
Max 1 Modelli/Esercito (Army organisation)
Taglia:Large
Tipo:Bestia
Base:50x100
Globali Ava Mar Dis Regole del modello
3" 5" 5
Difensive Vit Dif Res Arm
4 3 5 1
Offensive Att Off For Pen Agi
Giant Snake 3 3 7 3 2

Options

Living Legends

Crowned Bennu Bird

300pti
mod. singolo
Max 1 Modelli/Esercito (Army organisation)
Taglia:Large
Tipo:Bestia
Base:50x100
Globali Ava Mar Dis Regole del modello
3" 5" 7
fly 9" 18"
Difensive Vit Dif Res Arm
4 5 5 1
Offensive Att Off For Pen Agi
Crowned Bennu Bird 3 3 4 1 2

Options