Beastmen Brayherds

Beastmen Brayherds (v2024)

Magic Weapons

Primeval Club

max 1 per Army

This ancient club, bound in cracked leather and infested with spiders and slugs, has been stained red with blood since the dawn of civilisation and is the bane of all order and hope.

R S AP Special Rules
Primeval Club Combat * -3 Hatred (Empire), Magical Attacks, Poisoned Attacks.

Notes: The Strength characteristic of the Primeval Club is equal to the current Leadership characteristic of the model that wields it.

Axe of Men

max 1 per Army

A single, mighty stroke from this fearsome axe can cut even the most powerful warrior clean in half, a sight which emboldens the bearer’s followers and horrifies their enemies in equal measure.

R S AP Special Rules
Axe of Men Combat S -1 Killing Blow, Magical Attacks.

Notes: Should the wielder of the Axe of Men kill an enemy character (including champions) in a challenge, they gain the Terror special rule for the remainder of the game.

Mangelder

max 1 per Army

The Mangelder saps the strength of its victims’ minds as well as of their bodies, and those few who survive wounds inflicted by the weapon rarely fight again.

R S AP Special Rules
Mangelder Combat S+1 -1 Magical Attacks, Terror.

Notes: The wielder of the Mangelder causes Terror. Any enemy unit that suffers one or more unsaved wounds from the Mangelder suffers a -1 modifier to its Leadership characteristic (to a minimum of 2) until the end of the turn.

Hunter’s Spear

max 1 per Army

Crafted to fell the mighty beasts of the far north, this thick-hafted spear bears enchantments allowing it to penetrate yards of flesh and muscle, skewering the foe through-and-through.

R S AP Special Rules
Hunter’s Spear 24" 6 -3 Cumbersome, Magical Attacks, Multiple Wounds (2), Through & Through.

Notes: The Hunter’s Spear shoots like a bolt thrower, using the ‘Through & Through’ special rule.

Magic Armour

Pelt of the Dark Young

max 1 per Army

The Pelt of the Dark Young is shrouded in tendrils of darkness that gather about the wearer.

May be worn with other armour. The wearer of the Pelt of the Dark Young improves their armour value by 1 (to a maximum of 2+). In addition, its wearer (and any unit they have joined) has Magic Resistance (-2).

The Blackened Plate

max 1 per Army

This battered suit of plate mail is blackened with the soot of burning palaces and temples.

The Blackened Plate is a suit of full plate armour. In addition, its wearer has a 3+ Ward save against any wounds suffered that were caused by an attack that has the Flaming Attacks special rule.

Talismans

Rune of the True Beast

max 1 per Army

This sigil of pure savagery is carved into the flesh of only the mightiest Beastlords, causing even the greatest of monsters to cower before the unbridled ferocity of this raging predator.

Enemy models whose troop type is ‘monster’ suffer a -1 modifier to their Weapon Skill characteristic whilst within 6" of the bearer of the Rune of the True Beast.

Dark Heart

max 1 per Army

Beastmen rip the still beating hearts from their defeated rivals.

In battle, they will feed upon these grisly trophies, claiming the strength of their vanquished enemies.

Single use. During the Command sub-phase of their turn, the bearer of a Dark Heart can consume it. The model immediately recovers one lost Wound.

Enchanted Items

Stone of Spite

max 1 per Army

Contained within this glowing stone is the soul of an Ungor, slain in a hideous ritual. When crushed underhoof, a wave of bitterness and spite is released, banishing the Winds of Magic.

Single use. During the Command sub-phase of their turn, if they are not engaged in combat, this character may use the Stone of Spite. Until your next Start of Turn sub-phase, all Wizards (friend or foe) suffer a -2 modifier to their Casting rolls.

Horn of the First Beast

max 1 per Army

This immeasurably ancient, fossilised horn is said to be taken from the skull of the First Beast. When it is sounded, Beastmen find the savage fury of their race swelling within their hearts.

Unless the bearer of the Horn of the First Beast is fleeing, any friendly unit that is within 18" of this model may use its Leadership characteristic when testing for Primal Fury.

Skin of Man

max 1 per Army

The wearer of this flayed and sigil-encrusted human pelt is under a glamour, making them appear no more than a particularly ugly peasant. When the skin is cast aside, the awful truth is revealed.

Beastmen Chieftains and Beastmen Shamans whose troop type is ‘infantry’ only. The wearer of the Skin of Man gains the Scouts and Vanguard special rules.

Arcane Items

The Plague Chalice

max 1 per Army (Wizard only )

This rotted wooden chalice is filled with a vile brew of blood and pus. Any Shaman that sups from it is wracked with pain, even as raw magic courses through their veins.

If the bearer of the Plague Chalice rolls any natural double when making a Casting roll (not including rolls of a natural double 1), the spell is cast as a perfect invocation, regardless of its casting value or of any other modifiers. However, each time the bearer casts a perfect invocation, they suffer a Strength 4 hit with no armour save permitted (Ward and Regeneration saves can be attempted as normal).

Hagtree Fetish

max 1 per Army (Wizard only )

A crudely carved effigy of a hagtree, this shamanic heirloom can spell doom for the Bray-Shaman’s foe when brandished with the appropriate curse.

Whenever the bearer of the Hagtree Fetish successfully casts a Magic Missile, they may re-roll any failed rolls To Wound.

Jagged Dagger

max 1 per Army (Wizard only )

This potent sacrificial tool radiates the pain and anger of a thousand ritual offerings made to the Ruinous Powers.

The Jagged Dagger can only be used by a Wizard that has joined a unit. Before making a Casting roll, the bearer of the Jagged Dagger may make a sacrifice. One model belonging to the bearer’s unit is immediately removed from play as a casualty. The bearer may then modify their Casting roll by adding the Wounds characteristic of the sacrificed model to the result.

Note that this is a modifier to the result of a roll – it does not negate a roll of a natural double 1.

Banner enchantement

Banner Of Iron Resolve

max 1 per Army

No regiment that stands beneath the Banner of Iron Resolve has ever fled from the foe.

A unit carrying the Banner of Iron Resolve gains the Stubborn special rule.

Razor Standard

max 1 per Army

Hung with hundreds of wickedly sharp blades, an air of sharpness radiates outwards from the Razor Standard.

A unit carrying the Razor Standard gains the Armour Bane (2) special rule.

Rampaging Banner

max 1 per Army

As a matter of honour, those that fight beneath the Rampaging Banner are always first into the fray.

When a unit carrying the Rampaging Banner declares a charge, it may re-roll its Charge roll.

The Blazing Banner

max 1 per Army

An eternal flame flickers about the weapons of those that march beneath the Blazing Banner.

A unit carrying the Blazing Banner gains the Flaming Attacks special rule.

War Banner

max 1 per Army

A proud banner of great age. Those that march beneath the War Banner fight with grim resolve.

When calculating its combat result, a unit carrying the War Banner may claim an additional bonus of +1 combat result point.

Totem of Rust

max 1 per Army

Little more than a jagged spike upon which the corroded remains of armoured warriors are impaled, the Totem of Rust spreads an all-consuming aura of entropy.

Every model (friend or foe) within 6" of the model carrying the Totem of Rust suffers a -1 modifier to its Armour Save rolls.

Manbane Standard

max 1 per Army

The Manbane Standard is a corpse beset by carrion birds. Any who behold it are filled with the dread that it will be upon their eyes that the birds next feast.

All enemy units within 6" of the model carrying the Manbane Standard suffer a -1 modifier to their Leadership characteristic (to a minimum of 2).

Vitriolic Totem

max 1 per Army

This gnarled and twisted bough is hung with the heads of the fallen.

From these rotted trophies drips a constant rain of blackened ichor and poisoned blood.

A unit carrying the Vitriolic Totem gains the Poisoned Attacks special rule.

Banner of Outrage

max 1 per Army

This stolen standard has been befouled and stained as a terrible affront to the enemy. Its presence drives Beastmen to ever more vile extremes of savagery.

A unit carrying the Banner of Outrage may re-roll its Leadership test when testing for Primal Fury.

Army organisation

Characters

Characters

(50% Max)

Core

Core

(25% Least)

Special

Special

(50% Max)

Rare

Rare

(25% Max)

Mercenaries

Mercenaries

(20% Max)

Allies

Allies

(25% Max)

Characters
Characters

Beastlord

115 pts single model
Troops M WS BS S T W I A Ld Troop's type
Beastlord 5 6 3 5 5 3 5 4 8

Magic Weapons

65 pts
60 pts
60 pts
55 pts
50 pts
35 pts
35 pts
40 pts
45 pts
50 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
10 pts
5 pts

Talismans

35 pts
30 pts
30 pts
25 pts
25 pts
20 pts
15 pts

Enchanted Items

45 pts
45 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
15 pts
10 pts
5 pts

Command group options

free
Max one General by Army Max 1 entry

Options

3 pts
4 pts
2 pts
4 pts
10 pts
85 pts
120 pts
up to 100 pts
2 pts
up to 50 pts
25 pts
20 pts
15 pts
10 pts
50 pts
45 pts
35 pts
35 pts
30 pts
Characters

Wargor

55 pts single model
Troops M WS BS S T W I A Ld Troop's type
Wargor 5 5 3 4 5 2 4 3 7

Magic Weapons

65 pts
60 pts
60 pts
55 pts
50 pts
50 pts
35 pts
30 pts
35 pts
40 pts
45 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
10 pts
5 pts

Talismans

35 pts
30 pts
30 pts
25 pts
25 pts
20 pts
15 pts

Enchanted Items

45 pts
45 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
15 pts
10 pts
5 pts

Command group options

free
Max one General by Army Max 1 entry

(0-1 per Army)

25 pts
50 pts
50 pts
40 pts
40 pts
30 pts
30 pts
25 pts
25 pts
25 pts

Options

3 pts
4 pts
2 pts
4 pts
10 pts
85 pts
120 pts
up to 50 pts
2 pts
up to 50 pts
25 pts
20 pts
15 pts
10 pts
50 pts
45 pts
35 pts
35 pts
30 pts
Characters

Great Bray-Shaman

150 pts single model
Troops M WS BS S T W I A Ld Troop's type
Great Bray-Shaman 5 5 3 4 5 3 4 2 8

Magic options

30 pts
free
free
free

Magic Weapons

65 pts
60 pts
60 pts
35 pts
40 pts
45 pts
50 pts
50 pts
55 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
10 pts
5 pts

Talismans

35 pts
30 pts
30 pts
25 pts
25 pts
20 pts
15 pts

Enchanted Items

45 pts
45 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
15 pts
10 pts
5 pts

Arcane Items

60 pts
50 pts
45 pts
40 pts
30 pts
30 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Command group options

free
Max one General by Army Max 1 entry

Options

10 pts
85 pts
120 pts
up to 100 pts
up to 50 pts
25 pts
20 pts
15 pts
10 pts
50 pts
45 pts
35 pts
35 pts
30 pts
Characters

Bray-Shaman

65 pts single model
Troops M WS BS S T W I A Ld Troop's type
Bray-Shaman 5 4 3 3 4 2 3 1 7

Magic options

30 pts
free
free
free

Magic Weapons

65 pts
60 pts
60 pts
35 pts
40 pts
45 pts
50 pts
50 pts
55 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
10 pts
5 pts

Talismans

35 pts
30 pts
30 pts
25 pts
25 pts
20 pts
15 pts

Enchanted Items

45 pts
45 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
15 pts
10 pts
5 pts

Arcane Items

60 pts
50 pts
45 pts
40 pts
30 pts
30 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Command group options

free
Max one General by Army Max 1 entry

Options

10 pts
85 pts
120 pts
up to 50 pts
up to 50 pts
25 pts
20 pts
15 pts
10 pts
50 pts
45 pts
35 pts
35 pts
30 pts
Characters

Doombull

210 pts single model
Troops M WS BS S T W I A Ld Troop's type
Doombull 6 6 3 6 5 5 5 5 8

Magic Weapons

65 pts
60 pts
60 pts
55 pts
35 pts
40 pts
45 pts
50 pts
50 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
10 pts
5 pts

Talismans

35 pts
30 pts
30 pts
25 pts
25 pts
20 pts
15 pts

Enchanted Items

45 pts
45 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
15 pts
10 pts
5 pts

Command group options

free
Max one General by Army Max 1 entry

Options

3 pts
4 pts
3 pts
6 pts
up to 100 pts
5 pts
up to 50 pts
25 pts
20 pts
15 pts
10 pts
50 pts
45 pts
35 pts
35 pts
30 pts
Characters

Gorebull

130 pts single model
Troops M WS BS S T W I A Ld Troop's type
Gorebull 6 5 3 5 5 4 4 4 7

Magic Weapons

65 pts
60 pts
60 pts
55 pts
35 pts
40 pts
45 pts
50 pts
50 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
10 pts
5 pts

Talismans

35 pts
30 pts
30 pts
25 pts
25 pts
20 pts
15 pts

Enchanted Items

45 pts
45 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
15 pts
10 pts
5 pts

Command group options

free
Max one General by Army Max 1 entry

Options

3 pts
6 pts
3 pts
6 pts
up to 50 pts
5 pts
up to 50 pts
25 pts
20 pts
15 pts
10 pts
50 pts
45 pts
35 pts
35 pts
30 pts
Characters

Centigor Chieftain

75 pts single model
Troops M WS BS S T W I A Ld Troop's type
Centigor Chieftain 8 5 3 5 4 3 3 4 7

Magic Weapons

65 pts
60 pts
60 pts
55 pts
50 pts
35 pts
35 pts
40 pts
45 pts
50 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
10 pts
5 pts

Talismans

35 pts
30 pts
30 pts
25 pts
25 pts
20 pts
15 pts

Enchanted Items

45 pts
45 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
15 pts
10 pts
5 pts

Command group options

free
Max one General by Army Max 1 entry

Options

2 pts
4 pts
2 pts
4 pts
2 pts
2 pts
up to 50 pts
2 pts
10 pts
up to 50 pts
25 pts
20 pts
15 pts
10 pts
50 pts
45 pts
35 pts
35 pts
30 pts
Core
Core

Bestigor Herds

65 pts + 13 pts/extra model 5-99 models
Troops M WS BS S T W I A Ld Troop's type
Bestigor 5 4 3 4 4 1 4 1 7
Gouge-horn 5 4 3 4 4 1 4 2 8

Magic Weapons

65 pts
60 pts
60 pts
55 pts
50 pts
50 pts
45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Command group options

8 pts
up to 25 pts
25 pts
20 pts
15 pts
10 pts
up to 25 pts
6 pts
up to 50 pts
50 pts
50 pts
40 pts
40 pts
30 pts
30 pts
25 pts
25 pts
25 pts
6 pts

Options

1 pts/mod.
1 pts/mod.

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
10 pts
5 pts

Talismans

35 pts
30 pts
30 pts
25 pts
25 pts
20 pts
15 pts

Enchanted Items

45 pts
45 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
15 pts
10 pts
5 pts
Core

Gor Herds

35 pts + 7 pts/extra model 5-99 models
Troops M WS BS S T W I A Ld Troop's type
Gor 5 4 2 3 4 1 3 1 6
True-horn 5 4 2 3 4 1 3 2 7

Magic Weapons

25 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Command group options

7 pts
up to 25 pts
free
5 pts
up to 50 pts
50 pts
50 pts
40 pts
40 pts
30 pts
30 pts
25 pts
25 pts
25 pts
5 pts

Magic Armour

25 pts
25 pts
20 pts
10 pts
5 pts

Options

free
free
1 pts/mod.

Talismans

25 pts
25 pts
20 pts
15 pts

Enchanted Items

25 pts
20 pts
15 pts
10 pts
5 pts
Core

Ungor Herd

50 pts + 5 pts/extra model 10-99 models
Troops M WS BS S T W I A Ld Troop's type
Ungor 5 3 3 3 3 1 3 1 5
Half-horn 5 3 3 3 3 1 3 2 6

Command group options

7 pts
5 pts
5 pts

Options

1 pts/mod.
1 pts/mod.
free
1 pts/mod.
Core

Minotaur Herd

94 pts + 47 pts/extra model 2-99 models
Troops M WS BS S T W I A Ld Troop's type
Minotaur 6 4 3 5 4 3 3 3 7
Bloodkine 6 4 3 5 4 3 3 4 7

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
10 pts
5 pts

Options

3 pts/mod.
4 pts/mod.
2 pts/mod.
3 pts/mod.

Command group options

6 pts
up to 25 pts
up to 25 pts
25 pts
20 pts
15 pts
10 pts
6 pts
up to 50 pts
50 pts
50 pts
40 pts
40 pts
30 pts
30 pts
25 pts
25 pts
25 pts
6 pts

Talismans

35 pts
30 pts
30 pts
25 pts
25 pts
20 pts
15 pts

Enchanted Items

45 pts
45 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
15 pts
10 pts
5 pts
Special
Special

Bestigor Herds

65 pts + 13 pts/extra model 5-99 models
Troops M WS BS S T W I A Ld Troop's type
Bestigor 5 4 3 4 4 1 4 1 7
Gouge-horn 5 4 3 4 4 1 4 2 8

Magic Weapons

65 pts
60 pts
60 pts
55 pts
50 pts
50 pts
45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Command group options

8 pts
up to 25 pts
25 pts
20 pts
15 pts
10 pts
up to 25 pts
6 pts
up to 50 pts
50 pts
50 pts
40 pts
40 pts
30 pts
30 pts
25 pts
25 pts
25 pts
6 pts

Options

1 pts/mod.
1 pts/mod.

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
10 pts
5 pts

Talismans

35 pts
30 pts
30 pts
25 pts
25 pts
20 pts
15 pts

Enchanted Items

45 pts
45 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
15 pts
10 pts
5 pts
Special

Minotaur Herd

94 pts + 47 pts/extra model 2-99 models
Troops M WS BS S T W I A Ld Troop's type
Minotaur 6 4 3 5 4 3 3 3 7
Bloodkine 6 4 3 5 4 3 3 4 7

Command group options

6 pts
up to 25 pts
up to 25 pts
25 pts
20 pts
15 pts
10 pts
6 pts
up to 50 pts
50 pts
50 pts
40 pts
40 pts
30 pts
30 pts
25 pts
25 pts
25 pts
6 pts

Magic Weapons

65 pts
60 pts
60 pts
55 pts
50 pts
50 pts
45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Options

3 pts/mod.
4 pts/mod.
2 pts/mod.
3 pts/mod.

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
10 pts
5 pts

Talismans

35 pts
30 pts
30 pts
25 pts
25 pts
20 pts
15 pts

Enchanted Items

45 pts
45 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
15 pts
10 pts
5 pts
Special

Centigor Herds

95 pts + 19 pts/extra model 5-99 models
Troops M WS BS S T W I A Ld Troop's type
Centigor 8 4 3 4 4 1 2 1 6
Gorehoof 8 4 3 4 4 1 2 2 7

Magic Weapons

65 pts
60 pts
60 pts
55 pts
50 pts
50 pts
45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Command group options

8 pts
up to 25 pts
6 pts
up to 50 pts
50 pts
50 pts
40 pts
40 pts
30 pts
30 pts
25 pts
25 pts
25 pts
6 pts

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
10 pts
5 pts

Options

1 pts/mod.
1 pts/mod.
1 pts/mod.
1 pts/mod.
1 pts/mod.
1 pts/mod.

Talismans

35 pts
30 pts
30 pts
25 pts
25 pts
20 pts
15 pts

Enchanted Items

45 pts
45 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
15 pts
10 pts
5 pts
Special

Dragon Ogres

56 pts + 56 pts/extra model 1-9 models
Troops M WS BS S T W I A Ld Troop's type
Dragon Ogre 7 4 2 5 4 4 2 3 8
Shartak 7 4 2 5 4 4 2 4 8

Magic Weapons

65 pts
60 pts
60 pts
55 pts
50 pts
50 pts
45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Command group options

7 pts
up to 25 pts
up to 25 pts
25 pts
20 pts
15 pts
10 pts

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
10 pts
5 pts

Options

3 pts/mod.
4 pts/mod.
3 pts/mod.
free
3 pts/mod.

Talismans

35 pts
30 pts
30 pts
25 pts
25 pts
20 pts
15 pts

Enchanted Items

45 pts
45 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
15 pts
10 pts
5 pts
Special

Chaos Ogres

99 pts + 33 pts/extra model 3-15 models
Troops M WS BS S T W I A Ld Troop's type
Chaos Ogre 6 3 2 4 4 3 2 3 7
Champion 6 3 2 4 4 3 2 4 7

Command group options

6 pts
6 pts
6 pts

Options

3 pts/mod.
4 pts/mod.
free
3 pts/mod.
3 pts/mod.
3 pts/mod.
3 pts/mod.
Rare
Rare

Dragon Ogre Shaggoth

225 pts single model
Troops M WS BS S T W I A Ld Troop's type
Shaggoth 7 6 2 6 5 6 4 5 9

Magic Weapons

65 pts
60 pts
60 pts
55 pts
50 pts
50 pts
45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Options

3 pts
4 pts
free
6 pts
up to 50 pts
up to 50 pts
25 pts
20 pts
15 pts
10 pts
50 pts
45 pts
35 pts
35 pts
30 pts

Magic Armour

70 pts
60 pts
40 pts
40 pts
35 pts
30 pts
25 pts
25 pts
20 pts
10 pts
5 pts

Talismans

35 pts
30 pts
30 pts
25 pts
25 pts
20 pts
15 pts

Enchanted Items

45 pts
45 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
15 pts
10 pts
5 pts
Mercenaries