Judgement on High : When casting Spells from this Path, all Magic Dice that result in ‘1’ must be rerolled. If a caster Miscast when casting a spell from Thaumaturgy, it counts as having used one additional Magic Dice for the Casting Attempt.
Casting | Type | Duration | ||
---|---|---|---|---|
5+ [9+] |
Hex
Missile
Damage
Range 24" |
Instant |
The target suffers |D6|[D6+1] hits with Strength D6[D6+1].
Casting | Type | Duration | ||
---|---|---|---|---|
6+ [10+] |
[Augment]
Focused
Range Caster [24"] |
One Turn |
The target gains Breath Weapon (Strength D3+2). (Roll this D3 immediately after successfully casting this spell.) [This spell may only target Characters, Champions and single model units.]
Casting | Type | Duration | ||
---|---|---|---|---|
7+ [11+] |
Hex
Damage
Focused
Direct
Range 12" [24"] |
Instant |
Both the Caster and target roll a D6. If the Caster’s roll is higher, the target suffers a number of Wounds with Armour Piercing (6) equal to the difference between their respective rolls.
Casting | Type | Duration | ||
---|---|---|---|---|
8+ |
Hex
Range 24" |
One Turn |
The target cannot benefit from Inspiring Presence.
Casting | Type | Duration | ||
---|---|---|---|---|
11+ |
Hex
Range 24" |
One Turn |
Immediately after successfully casting this spell, roll a D6.
If 4-6 is rolled, the target suffers -1 Strength.
If 1-3 is rolled, the target suffers -1 Toughness.
Casting | Type | Duration | ||
---|---|---|---|---|
13+ |
Ground
Range 96" |
Permanent |
Choose a point within range on the table and place a counter there. At the end of each subsequent Magic Phase roll a D6; if 1-3 is rolled, add another counter on the same spot. If 4-6 is rolled, each unit within (2D6+X)" suffers 2D6 Strength (4+X) hits, where X is equal to the number of counters. The spell then ends, remove all counters.