Taumaturgia

Taumaturgia

Judgement on High : When casting Spells from this Path, all Magic Dice that result in ‘1’ must be rerolled. If a caster Miscast when casting a spell from Thaumaturgy, it counts as having used one additional Magic Dice for the Casting Attempt.

(1) Mano del cielo

5+ [9+]
24"
Hex, Missile, Danno
Immediato
The target suffers ​|D6​|[D6+1]​ hits with Strength ​D6[D6+1]​.

(2) Fiamme purificatrici

6+ [10+]
Caster [24"]
Aumentare, focalizzata
Ultimo giro
The target gains Breath Weapon (Strength D3+2). (Roll this D3 immediately after successfully casting this spell.) [This spell may only target Characters, Champions and single model units.]

(3) Prova di fede

7+ [11+]
12" [24"]
Hex, Danno, focalizzata, Diretto
Immediato
Both the Caster and target roll a D6. If the Caster’s roll is higher, the target suffers a number of Wounds with Armour Piercing (6) equal to the difference between their respective rolls.

(4) Lingua ignota

8+
24"
Hex
Ultimo giro
The target cannot benefit from Inspiring Presence.

(5) Punire i miscredenti

11+
24"
Hex
Ultimo giro
Immediately after successfully casting this spell, roll a D6.
If 4-6 is rolled, the target suffers -1 Strength.
If 1-3 is rolled, the target suffers -1 Toughness.

(6) Ira di dio

13+
96"
Terra
Permanente
Choose a point within range on the table and place a counter there. At the end of each subsequent Magic Phase roll a D6; if 1-3 is rolled, add another counter on the same spot. If 4-6 is rolled, each unit within (2D6+X)" suffers 2D6 Strength (4+X) hits, where X is equal to the number of counters. The spell then ends, remove all counters.