Judgement on High : When casting Spells from this Path, all Magic Dice that result in ‘1’ must be rerolled. If a caster Miscast when casting a spell from Thaumaturgy, it counts as having used one additional Magic Dice for the Casting Attempt.
(1) Hand of Heaven
5+[9+]
24"
Hex, Missile, Damage
Instant
The target suffers |D6|[D6+1] hits with Strength D6[D6+1].
(2) Cleansing Fire
6+[10+]
Caster[24"]
[Augment], Focused
Last one Turn
The target gains Breath Weapon (Strength D3+2). (Roll this D3 immediately after successfully casting this spell.) [This spell may only target Characters, Champions and single model units.]
(3) Trial of Faith
7+[11+]
12"[24"]
Hex, Damage, Focused, Direct
Instant
Both the Caster and target roll a D6. If the Caster’s roll is higher, the target suffers a number of Wounds with Armour Piercing (6) equal to the difference between their respective rolls.
(4) Speaking in Tongues
8+
24"
Hex
Last one Turn
The target cannot benefit from Inspiring Presence.
(5) Smite the Unbeliever
11+
24"
Hex
Last one Turn
Immediately after successfully casting this spell, roll a D6. If 4-6 is rolled, the target suffers -1 Strength. If 1-3 is rolled, the target suffers -1 Toughness.
(6) Wrath of God
13+
96"
Ground
Permanent
Choose a point within range on the table and place a counter there. At the end of each subsequent Magic Phase roll a D6; if 1-3 is rolled, add another counter on the same spot. If 4-6 is rolled, each unit within (2D6+X)" suffers 2D6 Strength (4+X) hits, where X is equal to the number of counters. The spell then ends, remove all counters.