Stregoneria

Stregoneria

(0) Malocchio

getto Tipo Durata
Universal
Gamma 24"
One Turn

If this spell targets a friendly unit, the target gains +1 Movement.
If this spell targets an enemy unit, the target suffers -1 Movement, to minimum of 3.
A unit cannot be affected by this spell more than twice in the same Magic Phase.

(1) Fascino ingannevole

getto Tipo Durata
5+ [8+] Hex
Gamma 18" [36"]
One Turn

The target suffers a -1 modifier to hit.

(2) Raven's Wing

getto Tipo Durata
6+ [9+] Augment
Gamma 18"
Instant

The target may perform a ​6"[10"]​ Flying Magical Move. Both before and after making this move the target is allowed to Reform, which does not prevent the target from Shooting.

(3) Effige contorta

getto Tipo Durata
7+ [10+] Hex
Gamma 36" [24"]
One Turn

All Shooting Attacks made by the target ​[and all Spells cast by the target]​ ​have their Range halved.

(4) Will-o'-the-Wisp

getto Tipo Durata
8+ Universal
Gamma 18"
One Turn

The target gains Random Movement (2D6).

(5) Sguardo ammaliante

getto Tipo Durata
8+ Hex
Gamma 24"
Remains in Play

The target gains Stupidity. For each Character in the unit, the target suffers -1 Leadership.

(6) La ruota gira

getto Tipo Durata
9+ [11+] |Hex| [Augment]
Gamma 24"
One Turn

R&F models in the target unit will successfully roll to hit and to wound on a 4+ with their Close Combat attacks, regardless of Weapon Skill, Strength and Toughness (apply this before any other modifiers).